00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTPXACTOR_H 00030 #define NVBLASTEXTPXACTOR_H 00031 00032 #include "NvBlastTypes.h" 00033 00034 00035 // Forward declarations 00036 namespace physx 00037 { 00038 class PxRigidDynamic; 00039 } 00040 00041 00042 namespace Nv 00043 { 00044 namespace Blast 00045 { 00046 00047 // Forward declarations 00048 class ExtPxFamily; 00049 class TkActor; 00050 00051 00057 class ExtPxActor 00058 { 00059 public: 00065 virtual uint32_t getChunkCount() const = 0; 00066 00072 virtual const uint32_t* getChunkIndices() const = 0; 00073 00079 virtual physx::PxRigidDynamic& getPhysXActor() const = 0; 00080 00086 virtual TkActor& getTkActor() const = 0; 00087 00093 virtual ExtPxFamily& getFamily() const = 0; 00094 }; 00095 00096 00097 } // namespace Blast 00098 } // namespace Nv 00099 00100 00101 #endif // ifndef NVBLASTEXTPXACTOR_H