00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKACTOR_H 00030 #define NVBLASTTKACTOR_H 00031 00032 #include "NvBlastTkObject.h" 00033 #include "NvBlastTypes.h" 00034 00035 // Forward declarations 00036 struct NvBlastActor; 00037 struct NvBlastFamily; 00038 00039 00040 namespace Nv 00041 { 00042 namespace Blast 00043 { 00044 00045 // Forward declarations 00046 class TkAsset; 00047 class TkFamily; 00048 class TkGroup; 00049 class TkJoint; 00050 00051 00057 class TkActor : public TkObject 00058 { 00059 public: 00065 virtual const NvBlastActor* getActorLL() const = 0; 00066 00073 virtual TkFamily& getFamily() const = 0; 00074 00078 virtual uint32_t getIndex() const = 0; 00079 00084 virtual TkGroup* getGroup() const = 0; 00085 00091 virtual TkGroup* removeFromGroup() = 0; 00092 00098 virtual const TkAsset* getAsset() const = 0; 00099 00107 virtual uint32_t getVisibleChunkCount() const = 0; 00108 00119 virtual uint32_t getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const = 0; 00120 00128 virtual uint32_t getGraphNodeCount() const = 0; 00129 00140 virtual uint32_t getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const = 0; 00141 00149 virtual const float* getBondHealths() const = 0; 00150 00158 virtual uint32_t getSplitMaxActorCount() const = 0; 00159 00165 virtual bool isPending() const = 0; 00166 00177 virtual void damage(const NvBlastDamageProgram& program, const void* programParams) = 0; 00178 00191 virtual void generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const void* programParams) const = 0; 00192 00202 virtual void applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands) = 0; 00203 00209 virtual uint32_t getJointCount() const = 0; 00210 00219 virtual uint32_t getJoints(TkJoint** joints, uint32_t jointsSize) const = 0; 00220 00228 virtual bool isBoundToWorld() const = 0; 00229 }; 00230 00231 } // namespace Blast 00232 } // namespace Nv 00233 00234 00235 #endif // ifndef NVBLASTTKACTOR_H