00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKFAMILY_H 00030 #define NVBLASTTKFAMILY_H 00031 00032 #include "NvBlastTkIdentifiable.h" 00033 00034 00035 // Forward declarations 00036 struct NvBlastFamily; 00037 00038 00039 namespace Nv 00040 { 00041 namespace Blast 00042 { 00043 00044 // Forward declarations 00045 class TkActor; 00046 class TkAsset; 00047 class TkEventListener; 00048 00049 00055 class TkFamily : public TkIdentifiable 00056 { 00057 public: 00063 virtual const NvBlastFamily* getFamilyLL() const = 0; 00064 00070 virtual const TkAsset* getAsset() const = 0; 00071 00077 virtual uint32_t getActorCount() const = 0; 00078 00088 virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0; 00089 00097 virtual void addListener(TkEventListener& l) = 0; 00098 00104 virtual void removeListener(TkEventListener& l) = 0; 00105 00111 virtual void applyFracture(const NvBlastFractureBuffers* commands) = 0; 00112 00121 virtual void reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0; 00122 }; 00123 00124 } // namespace Blast 00125 } // namespace Nv 00126 00127 00128 #endif // ifndef NVBLASTTKFAMILY_H