Nv::Blast::ConvexMeshBuilder Class Reference

#include <NvBlastExtAuthoringConvexMeshBuilder.h>

Inheritance diagram for Nv::Blast::ConvexMeshBuilder:

Nv::Blast::ExtPxCollisionBuilder

List of all members.

Public Member Functions

virtual CollisionHullbuildCollisionGeometry (uint32_t verticesCount, const NvcVec3 *vertexData)=0
virtual void release ()=0
virtual void releaseCollisionHull (CollisionHull *hull) const =0


Detailed Description

ConvexMeshBuilder provides routine to build collision hulls from array of vertices. Collision hull is built as convex hull of provided point set. If due to some reason building of convex hull is failed, collision hull is built as bounding box of vertex set. PhysX implementation can be found in NvBlastExtPx.

Member Function Documentation

virtual CollisionHull* Nv::Blast::ConvexMeshBuilder::buildCollisionGeometry ( uint32_t  verticesCount,
const NvcVec3 vertexData 
) [pure virtual]

Method creates CollisionHull from provided array of vertices.

Parameters:
[in] verticesCount Number of vertices
[in] vertexData Vertex array of some object, for which collision geometry should be built
[out] output Reference on CollisionHull object in which generated geometry should be saved

virtual void Nv::Blast::ConvexMeshBuilder::release (  )  [pure virtual]

Release ConvexMeshBuilder memory

virtual void Nv::Blast::ConvexMeshBuilder::releaseCollisionHull ( CollisionHull hull  )  const [pure virtual]

Release CollisionHull memory.


The documentation for this class was generated from the following file: