#include <NvBlastExtPxCollisionBuilder.h>

Public Member Functions | |
| virtual physx::PxConvexMesh * | buildConvexMesh (const CollisionHull &hull)=0 |
| virtual void | buildPhysicsChunks (uint32_t chunkCount, uint32_t *hullOffsets, CollisionHull **hulls, ExtPxChunk *physicsChunks, ExtPxSubchunk *physicsSubchunks)=0 |
| virtual physx::PxConvexMesh* Nv::Blast::ExtPxCollisionBuilder::buildConvexMesh | ( | const CollisionHull & | hull | ) | [pure virtual] |
Method creates user defined collision mesh from provided array of vertices. ConvexMeshBuilder from ExtPhysX returns PxConvexMesh pointer.
| [in] | hull | Collision hull. |
| virtual void Nv::Blast::ExtPxCollisionBuilder::buildPhysicsChunks | ( | uint32_t | chunkCount, | |
| uint32_t * | hullOffsets, | |||
| CollisionHull ** | hulls, | |||
| ExtPxChunk * | physicsChunks, | |||
| ExtPxSubchunk * | physicsSubchunks | |||
| ) | [pure virtual] |
Build physics chunks and subchunks from collision hulls