Nv::Blast::ExtStressSolver Member List

This is the complete list of members for Nv::Blast::ExtStressSolver, including all inherited members.

addAngularVelocity(const NvBlastActor &actor, NvcVec3 localCenterMass, NvcVec3 localAngularVelocity)=0Nv::Blast::ExtStressSolver [pure virtual]
addForce(const NvBlastActor &actor, NvcVec3 localPosition, NvcVec3 localForce, ExtForceMode::Enum mode=ExtForceMode::IMPULSE)=0Nv::Blast::ExtStressSolver [pure virtual]
addForce(uint32_t graphNodeIndex, NvcVec3 localForce, ExtForceMode::Enum mode=ExtForceMode::IMPULSE)=0Nv::Blast::ExtStressSolver [pure virtual]
addGravityForce(const NvBlastActor &actor, NvcVec3 localGravity)=0Nv::Blast::ExtStressSolver [pure virtual]
create(NvBlastFamily &family, ExtStressSolverSettings settings=ExtStressSolverSettings())Nv::Blast::ExtStressSolver [static]
DebugRenderMode enum nameNv::Blast::ExtStressSolver
fillDebugRender(const uint32_t *nodes, uint32_t nodeCount, DebugRenderMode mode, float scale=1.0f)=0Nv::Blast::ExtStressSolver [pure virtual]
generateFractureCommands(const NvBlastActor &actor, NvBlastFractureBuffers &commands)=0Nv::Blast::ExtStressSolver [pure virtual]
generateFractureCommands(NvBlastFractureBuffers &commands)=0Nv::Blast::ExtStressSolver [pure virtual]
generateFractureCommandsPerActor(const NvBlastActor **actorBuffer, NvBlastFractureBuffers *commandsBuffer, uint32_t bufferSize)=0Nv::Blast::ExtStressSolver [pure virtual]
getBondCount() const =0Nv::Blast::ExtStressSolver [pure virtual]
getFrameCount() const =0Nv::Blast::ExtStressSolver [pure virtual]
getIterationsPerFrame(const ExtStressSolverSettings &settings, uint32_t bondCount)Nv::Blast::ExtStressSolver [inline, static]
getIterationsPerFrame() const Nv::Blast::ExtStressSolver [inline]
getOverstressedBondCount() const =0Nv::Blast::ExtStressSolver [pure virtual]
getSettings() const =0Nv::Blast::ExtStressSolver [pure virtual]
getStressErrorAngular() const =0Nv::Blast::ExtStressSolver [pure virtual]
getStressErrorLinear() const =0Nv::Blast::ExtStressSolver [pure virtual]
notifyActorCreated(const NvBlastActor &actor)=0Nv::Blast::ExtStressSolver [pure virtual]
notifyActorDestroyed(const NvBlastActor &actor)=0Nv::Blast::ExtStressSolver [pure virtual]
release()=0Nv::Blast::ExtStressSolver [pure virtual]
reset()=0Nv::Blast::ExtStressSolver [pure virtual]
setAllNodesInfoFromLL(float density=1.0f)=0Nv::Blast::ExtStressSolver [pure virtual]
setNodeInfo(uint32_t graphNodeIndex, float mass, float volume, NvcVec3 localPosition, bool isStatic)=0Nv::Blast::ExtStressSolver [pure virtual]
setSettings(const ExtStressSolverSettings &settings)=0Nv::Blast::ExtStressSolver [pure virtual]
STRESS_GRAPH enum valueNv::Blast::ExtStressSolver
STRESS_GRAPH_BONDS_IMPULSES enum valueNv::Blast::ExtStressSolver
STRESS_GRAPH_NODES_IMPULSES enum valueNv::Blast::ExtStressSolver
update()=0Nv::Blast::ExtStressSolver [pure virtual]