| dumpChunksToObj(const char *path)=0 | Nv::Blast::FractureRT | [pure virtual] |
| getIndexBuffer()=0 | Nv::Blast::FractureRT | [pure virtual] |
| getIndexOffset()=0 | Nv::Blast::FractureRT | [pure virtual] |
| getPerTriangleData()=0 | Nv::Blast::FractureRT | [pure virtual] |
| getResultChunkCount()=0 | Nv::Blast::FractureRT | [pure virtual] |
| getVertexBuffer()=0 | Nv::Blast::FractureRT | [pure virtual] |
| getVertexOffset()=0 | Nv::Blast::FractureRT | [pure virtual] |
| processMesh(DamagePattern *pattern, const Mesh *msh)=0 | Nv::Blast::FractureRT | [pure virtual] |
| release()=0 | Nv::Blast::FractureRT | [pure virtual] |