#include <NvBlastTypes.h>

Public Attributes | |
| const float * | initialBondHealths |
| const float * | initialSupportChunkHealths |
| float | uniformInitialBondHealth |
| float | uniformInitialLowerSupportChunkHealth |
See NvBlastFamilyCreateFirstActor.
| const float* NvBlastActorDesc::initialBondHealths |
Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, logFn). If NULL, uniformInitialBondHealth must be set.
| const float* NvBlastActorDesc::initialSupportChunkHealths |
Initial health of all support chunks. If not NULL, this must be of length NvBlastAssetGetSupportChunkCount(asset, logFn).nodeCount. The elements in the initialSupportChunkHealth array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, logFn).chunkIndices array. Every descendent of a support chunk will have its health initialized to its ancestor support chunk's health, so this initializes all lower-support chunk healths. If NULL, uniformInitialLowerSupportChunkHealth must be set.
Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths).
Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths).