#include <NvBlastExtDamageShaders.h>
Public Attributes | |
| float | damage |
| normalized damage amount, range: [0, 1] (maximum health value to be reduced) | |
| float | maxRadius |
| outer radius of damage action | |
| float | minRadius |
| inner radius of damage action | |
| float | position0 [3] |
| damage segment point A position | |
| float | position1 [3] |
| damage segment point B position | |
normalized damage amount, range: [0, 1] (maximum health value to be reduced)
outer radius of damage action
inner radius of damage action
damage segment point A position
damage segment point B position