#include <NvBlastExtDamageShaders.h>
Public Attributes | |
| float | damage |
| normalized damage amount, range: [0, 1] (maximum health value to be reduced) | |
| NvcVec3 | position0 |
| triangle point A position | |
| NvcVec3 | position1 |
| triangle point B position | |
| NvcVec3 | position2 |
| triangle point C position | |
normalized damage amount, range: [0, 1] (maximum health value to be reduced)
triangle point A position
triangle point B position
triangle point C position