#include <NvBlastTypes.h>
Public Attributes | |
| uint32_t | actorIndex |
| Actor's index. | |
| const uint32_t * | adjacencyPartition |
| See NvBlastSupportGraph::adjacencyPartition. | |
| const uint32_t * | adjacentBondIndices |
| See NvBlastSupportGraph::adjacentBondIndices. | |
| const uint32_t * | adjacentNodeIndices |
| See NvBlastSupportGraph::adjacentNodeIndices. | |
| const NvBlastBond * | assetBonds |
| NvBlastBonds geometry in the NvBlastAsset. | |
| const NvBlastChunk * | assetChunks |
| NvBlastChunks geometry in the NvBlastAsset. | |
| uint32_t | assetNodeCount |
| Asset node count. | |
| const uint32_t * | chunkIndices |
| Graph's map from node index to support chunk index. | |
| const float * | familyBondHealths |
| Actual bond health values for broken bond detection. | |
| uint32_t | firstGraphNodeIndex |
| Entry index for graphNodeIndexLinks. | |
| uint32_t | graphNodeCount |
| Actor's graph node count. | |
| const uint32_t * | graphNodeIndexLinks |
| Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF. | |
| const uint32_t * | nodeActorIndices |
| Family's map from node index to actor index. | |
| const float * | supportChunkHealths |
| Actual chunk health values for dead chunk detection. | |
| uint32_t NvBlastGraphShaderActor::actorIndex |
Actor's index.
| const uint32_t* NvBlastGraphShaderActor::adjacencyPartition |
| const uint32_t* NvBlastGraphShaderActor::adjacentBondIndices |
| const uint32_t* NvBlastGraphShaderActor::adjacentNodeIndices |
NvBlastBonds geometry in the NvBlastAsset.
NvBlastChunks geometry in the NvBlastAsset.
Asset node count.
| const uint32_t* NvBlastGraphShaderActor::chunkIndices |
Graph's map from node index to support chunk index.
| const float* NvBlastGraphShaderActor::familyBondHealths |
Actual bond health values for broken bond detection.
Entry index for graphNodeIndexLinks.
Actor's graph node count.
| const uint32_t* NvBlastGraphShaderActor::graphNodeIndexLinks |
Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF.
| const uint32_t* NvBlastGraphShaderActor::nodeActorIndices |
Family's map from node index to actor index.
| const float* NvBlastGraphShaderActor::supportChunkHealths |
Actual chunk health values for dead chunk detection.