package newhorizon.expand.bullets;

import mindustry.content.Fx;
import mindustry.entities.bullet.BulletType;
import mindustry.gen.Bullet;

public class EffectBulletType extends BulletType {
    public EffectBulletType(float lifetime) {
        super();
        this.lifetime = lifetime;
        hittable = false;
        despawnEffect = hitEffect = shootEffect = smokeEffect = trailEffect = Fx.none;
        absorbable = collides = collidesAir = collidesGround = collidesTeam = collidesTiles = collideFloor = collideTerrain = false;
        hitSize = 0;
        speed = 0.0001f;
        drawSize = 120f;
    }

    @Override
    public void draw(Bullet b) {
    }

    @Override
    public void drawLight(Bullet b) {
    }
}














