package newhorizon.expand.bullets;

import mindustry.content.Fx;
import mindustry.entities.bullet.BulletType;
import mindustry.gen.Sounds;
import mindustry.type.UnitType;

public class MissileSpawner extends BulletType {
    public MissileSpawner(UnitType type) {
        shootEffect = Fx.none;
        smokeEffect = Fx.none;
        hitShake = 1.0F;
        speed = 0.0F;
        keepVelocity = false;
        spawnUnit = type;
        instantDisappear = true;
        hitSound = despawnSound = Sounds.none;
    }
}
