package classicMod.content;

import arc.audio.Sound;
import mindustry.Vars;

public class RSounds {

    //neoplasm
    public static Sound splat = Vars.tree.loadSound("splat");

    //classic
    public static Sound blast = Vars.tree.loadSound("classic_shoot_blast");
    public static Sound bigshot = Vars.tree.loadSound("classic_shoot_big");
    public static Sound flame2 = Vars.tree.loadSound("classic_shoot_flame2");
    public static Sound tesla = Vars.tree.loadSound("classic_shoot_tesla");
    public static Sound railshot = Vars.tree.loadSound("classic_shoot_railgun");
    public static Sound lazerShot = Vars.tree.loadSound("classic_shoot_laser"); //sound too low and short
    public static Sound shootDefault = Vars.tree.loadSound("classic_shoot_default");

    //v5
    public static Sound pew = Vars.tree.loadSound("v5_sounds_pew");
    public static Sound boom = Vars.tree.loadSound("v5_sounds_boom");
    public static Sound respawn = Vars.tree.loadSound("v5_sounds_respawn");

    // new replacement
    public static Sound shootFracture = Vars.tree.loadSound("shootFracture");


    //v146

    //ui sfx
    public static Sound back = Vars.tree.loadSound("v146/ui/back");

    // bl/un sfx
    public static Sound respawning = Vars.tree.loadSound("v146/respawning");
    public static Sound smelter = Vars.tree.loadSound("v146/smelter");
    public static Sound mediumCannon = Vars.tree.loadSound("v146/mediumCannon");
    public static Sound titanExplosion = Vars.tree.loadSound("v146/titanExplosion");
    public static Sound shootAltLong = Vars.tree.loadSound("v146/shootAltLong");
    public static Sound shotgun = Vars.tree.loadSound("v146/shotgun");
    public static Sound shootSnap = Vars.tree.loadSound("v146/shootSnap");
    public static Sound largeCannon = Vars.tree.loadSound("v146/largeCannon");
    public static Sound bolt = Vars.tree.loadSound("v146/bolt");
    public static Sound laser = Vars.tree.loadSound("v146/laser");
    public static Sound flame = Vars.tree.loadSound("v146/flame");
    public static Sound artillery = Vars.tree.loadSound("v146/artillery");
    public static Sound largeExplosion = Vars.tree.loadSound("v146/largeExplosion");
    public static Sound missile = Vars.tree.loadSound("v146/missile");
    public static Sound missileTrail = Vars.tree.loadSound("v146/missileTrail");
    public static Sound shootBig = Vars.tree.loadSound("v146/shootBig");
    public static Sound spark = Vars.tree.loadSound("v146/spark");
    public static Sound lasershoot = Vars.tree.loadSound("v146/lasershoot");
    public static Sound pewc = Vars.tree.loadSound("v146/pew");
}
