Category:Types
All Types
| BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
| Body | Bodies are objects with velocity and position. |
| Canvas | A Canvas is used for off-screen rendering. |
| ChainShape | A ChainShape consists of multiple line segments. |
| Channel | An object which can be used to send and receive data between different threads. |
| CircleShape | Circle extends Shape and adds a radius and a local position. |
| ClientObject | A Client object. |
| CompressedData | Represents compressed image data designed to stay compressed in RAM. |
| CompressedImageData | Represents compressed image data designed to stay compressed in RAM. |
| Contact | Contacts are objects created to manage collisions in worlds. |
| Cursor | Represents a hardware cursor. |
| Data | The superclass of all data. |
| Decoder | An object which can gradually decode a sound file. |
| DistanceJoint | Keeps two bodies at the same distance. |
| Drawable | Superclass for all things that can be drawn on screen. |
| EdgeShape | A EdgeShape is a line segment. |
| File | Represents a file on the filesystem. |
| FileData | Data representing the contents of a file. |
| Fixture | Fixtures attach shapes to bodies. |
| Font | Defines the shape of characters that can be drawn onto the screen. |
| FontData | A FontData represents a font, containing the font Rasterizer and its glyphs. |
| Framebuffer | A Framebuffer is used for off-screen rendering. |
| FrictionJoint | A FrictionJoint applies friction to a body. |
| GearJoint | Keeps bodies together in such a way that they act like gears. |
| GlyphData | A GlyphData represents a drawable symbol of a font Rasterizer. |
| Image | Drawable image type. |
| ImageData | Raw (decoded) image data. |
| Joint | Attach multiple bodies together to interact in unique ways. |
| Joystick | Represents a physical joystick. |
| Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
| MouseJoint | For controlling objects with the mouse. |
| Object | The superclass of all LÖVE types. |
| ParticleSystem | A ParticleSystem can be used to create particle effects like fire or smoke. |
| PixelEffect | A PixelEffect is used for advanced hardware-accelerated pixel manipulation. |
| PolygonShape | A PolygonShape is a convex polygon with up to 8 vertices. |
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint | Allows you to simulate bodies connected through pulleys. |
| Quad | A quadrilateral (a polygon with four sides and four corners) with texture coordinate information. |
| RandomGenerator | A random number generation object which has its own random state. |
| Rasterizer | A Rasterizer handles font rendering, containing the font data (image or TrueType font) and drawable glyphs. |
| RevoluteJoint | Allow two Bodies to revolve around a shared point. |
| RopeJoint | The RopeJoint enforces a maximum distance between two points on two bodies. |
| ServerObject | A Server object. |
| Shader | A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. |
| Shape | Shapes are solid 2d geometrical objects which handle the mass and collision of a Body in love. |
| SoundData | Contains raw audio samples. |
| Source | A Source represents audio you can play back. |
| SpriteBatch | Using a single image, draw any number of identical copies of the image using a single call to love. |
| Texture | Superclass for drawable objects which represent a texture. |
| Thread | A Thread is a chunk of code that can run in parallel with other threads. |
| WeldJoint | A WeldJoint essentially glues two bodies together. |
| WheelJoint | Restricts a point on the second body to a line on the first body. |
| World | A world is an object that contains all bodies and joints. |
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