Common Organization of Controls Kit Fields
Control object have a variety of fields that you can directly access.
Basics
Control objects' structure is defined as following:
- defaultOption
- defaultLayout
- current
- previous
- joysticks
- name
- number
- etc
- id
- mouse
- x
- y
- fx
- fy
Details
-
string defaultOption - Option to use in functions that require it by default. Default value is "default".
-
string defaultLayout - Layout to use in cock.setDefault by default. Default value is "default".
-
table current - Table that contains all readings for maps at current frame.
-
table previous - Table that contains all readings for maps at previous frame.
-
table joysticks - Table that contains all used joysticks.
-
string name - Joystick name.
-
number number - Joystick number.
-
table etc - Table that contains miscellaneous data.
-
string id - Object ID.
-
table mouse - Table that contains mouse-related settings.
-
number x - X-coordinate of mouse offset. Default is 0.
-
number y - Y-coordinate of mouse offset. Default is 0.
-
number fx - Horizontal scaling factor. Default is 1.
-
number fy - Vertical scaling factor. Default is 1.
Accessing object.current.* is a suggested way of getting current state of the input.
You can access real joystick names and number by accessing object.joysticks[ # ].name and object.joysticks[ # ].number respectively.
An ID can be read from object.etc.id field.
All mouse settings can be done vla functions (cock.setMouseOffset and cock.setMouseFactor) or directly throguh object.etc.mouse.* fields.
See also
Category: