EdgeShape
| Available since LÖVE 0.8.0 |
| This shape is not supported in earlier versions. |
A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with PolygonShape and CircleShape.
Constructors
| love.physics.newEdgeShape | Creates a new EdgeShape. |
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Functions
| EdgeShape:getPoints | Returns the local coordinates of the edge points. |
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| Object:type | Gets the type of the object as a string. | ||
| Object:typeOf | Checks whether an object is of a certain type. | ||
| Shape:destroy | Explicitly destroys the Shape. |
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| Shape:getBody | Get the body the shape is attached to. |
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| Shape:getData | Get the data set with setData. |
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| Shape:getMask | Gets which categories this shape should NOT collide with. |
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| Shape:getType | Gets a string representing the Shape. | ||
| Shape:rayCast | Casts a ray against the shape. |
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| Shape:setData | Set data to be passed to the collision callback. |
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| Shape:setMask | Sets which categories this shape should NOT collide with. |
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Supertypes
See Also
Category: