love.graphics.drawq
| Removed in LÖVE 0.9.0 |
| It has been merged into love.graphics.draw. |
Draw a Quad with the specified Image on screen.
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
-
Image image - An image to texture the quad with.
-
Quad quad - The quad to draw on screen.
-
number x - The position to draw the object (x-axis).
-
number y - The position to draw the object (y-axis).
-
number r (0) - Orientation (radians).
-
number sx (1) - Scale factor (x-axis).
-
number sy (sx) - Scale factor (y-axis).
-
number ox (0) - Origin offset (x-axis).
-
number oy (0) - Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
-
Canvas canvas - A canvas to texture the quad with.
-
Quad quad - The quad to draw on screen.
-
number x - The position to draw the object (x-axis).
-
number y - The position to draw the object (y-axis).
-
number r (0) - Orientation (radians).
-
number sx (1) - Scale factor (x-axis).
-
number sy (sx) - Scale factor (y-axis).
-
number ox (0) - Origin offset (x-axis).
-
number oy (0) - Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png") quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight()) function love.draw() love.graphics.drawq(image, quad, 100, 100) end
Changelog
| Version | Description |
|---|
| 0.8.0 | Added shearing factors kx and ky |
See Also
Category: