# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Unity3D generated file on crash reports
sysinfo.txt

/*.blob

/Plugin/.build
/Plugin/.xcodebuild

*.csproj
*.sln

#########################################################
### My custom lines below
#########################################################

# https://forum.unity.com/threads/uielementsschema.954252/
UIElementsSchema


#########
# Probably OK if this stays for release
Assets/Oculus/LipSync/Audio
Assets/Oculus/LipSync/Scenes
Assets/UI/images/icons.svg
Assets/UI/images/icons.svg.meta

#########
Packages/com.unity.render-pipelines.high-definition-config

#########
# Oculus files. This file seems to not be needed. Is it embeded inside .dll?
Assets/Oculus/LipSync/Assets/OfflineModel/ovrlipsync_offline_model.pb