#version 300 es
precision mediump float;
precision highp int;

layout(std140) uniform fs_ub
{
    highp vec4 u_color;
} _15;

layout(location = 0) out highp vec4 FragColor;
in highp vec4 v_color;

void main()
{
    FragColor = v_color * _15.u_color;
}

