#version 300 es

layout(std140) uniform vs_ub
{
    mat4 u_MVPMatrix;
} _21;

out vec4 v_color;
layout(location = 10) in vec4 a_color;
layout(location = 0) in vec4 a_position;

void main()
{
    v_color = a_color;
    gl_Position = _21.u_MVPMatrix * a_position;
}

