package asm.accessors;

import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.GameRenderer;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Invoker;

@Environment(EnvType.CLIENT)
@Mixin({GameRenderer.class})
public interface IGameRenderer {
   @Invoker("renderHand")
   void IRenderHand(Camera camera, float f, Matrix4f matrix4f);
}
