using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;

namespace CombatExtended;
public class BodyPartExploderExt : DefModExtension
{
    public float triggerChance;

    public List<DamageDef> allowedDamageDefs;
}
