using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：2
	//Cutthroat Negotiations 4
	//激烈谈判4
	//[x]Change a Merc's Role to Caster.Apply <b>Bleed ({0})</b> to them.<i>(Ability swaps to Fighter after use.)</i>@[x]Change a Merc's Role to Caster. Apply<b>Bleed ({0})</b> to them. If they are friendly,restore #{1} Health to them.<i>(Ability swaps to Fighter after use.)</i>
	//将一个佣兵的身份变为施法者，并对其施加<b>流血（{0}）</b>。<i>（技能会在使用后切换为斗士。）</i>@将一个佣兵的身份变为施法者，并对其施加<b>流血（{0}）</b>。如果是友方角色，则为其恢复#{1}点生命值。<i>（技能会在使用后切换为斗士。）</i>
	class Sim_LT23_011P3b_04 : SimTemplate
	{
		
		
	}
}
