using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：6
	//Ancestral Uppercut {0}
	//先祖勾拳{0}
	//<b>Attack</b> an enemy.Restore #@ Health foreach enemy thathasn't acted yet.
	//<b>攻击</b>一个敌人。每有一个尚未行动的敌人，便恢复#@点生命值。
	class Sim_LETL_034P3_05 : SimTemplate
	{
		
		
	}
}
