using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：3
	//Gatling Wand {0}
	//加特林法杖{0}
	//[x]Deal ${0} damage to a randomenemy. Gain +3 damage eachtime you take 20 damage.<i>({1} remaining.)</i>
	//随机对一个敌人造成${0}点伤害。你每受到20点伤害，获得+3伤害。<i>（还剩{1}点。）</i>
	class Sim_LT23_030P1_05 : SimTemplate
	{
		
		
	}
}
