using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Revenge {0}
	//复仇{0}
	//<b>Passive:</b> Whenever this Merc takes damage, deal $@ damage to a random enemy.
	//<b>被动：</b>每当此佣兵受到伤害时，随机对一个敌人造成$@点伤害。
	class Sim_LETL_768_01 : SimTemplate
	{
		
		
	}
}
