using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Mind Thief 4
	//心灵窃贼4
	//This is always a copy of a random enemy ability and is (4) Speed faster. <i>(Swaps after cast.)</i>@This is always a copy of the last enemy ability played last turn.It has no cooldown and is (4)_Speed_faster.<i>(Swaps_after_use.)</i>
	//此技能始终为随机一个敌方技能的复制，且速度值加快（4）点。<i>（施放后切换。）</i>@此技能始终为上回合中敌方使用的最后一个技能的复制，没有冷却且速度值加快（4）点。<i>（使用后切换。）</i>
	class Sim_LETL_338_04 : SimTemplate
	{
		
		
	}
}
