using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//法术 中立 费用：0
	//Pillage the Fallen
	//打扫战场
	//<b>Passive</b>Whenever your weapon is destroyed, equip a random weapon of the same cost. Give it +1 Attack.
	//<b>被动</b>每当你的武器被摧毁时，随机装备一把法力值消耗相同的武器，并使其获得+1攻击力。
	class Sim_PVPDR_SCH_Passive16 : SimTemplate
	{
		
		
	}
}
