using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Hidden Paths 1
	//隐秘踪迹1
	//<b>Passive:</b> After a friendly character loses <b>Stealth</b>, give them +@ Attack.
	//<b>被动：</b>在一个友方角色失去<b>潜行</b>后，使其获得+@攻击力。
	class Sim_LETL_019E1_01 : SimTemplate
	{
		
		
	}
}
