using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//武器 中立 费用：3 攻击力：1 耐久度：0
	//Scythe
	//镰刀
	//Doesn't lose Durability. When you kill a minion with this weapon, gain +1 Attack.
	//不会失去耐久度。当你用该武器消灭一名随从时，获得+1攻击力。
	class Sim_GILA_BOSS_33t : SimTemplate
	{
		
		
	}
}
