using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Ring of Purity 3
	//纯洁指环3
	//[x]<b>Passive:</b> Whenever afriendly_character_is_healed,gain_+@_Health.
	//<b>被动：</b>每当一个友方角色被治疗时，获得+@生命值。
	class Sim_LETL_423_03 : SimTemplate
	{
		
		
	}
}
