using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：3
	//True Form 3
	//真正形态3
	//Become a Dragon.Gain +{0} Health <i>(increased by damage dealt by this Merc)</i>.<i>(Transform_into_Fel_Reign_3.)</i>@Become a Dragon.Gain +{1}/+{0} <i>(Health increased by damage dealt by this Merc)</i>.<i>(Transform_into_Fel_Reign_3.)</i>
	//变形成为龙。获得+{0}生命值<i>（随此佣兵造成的伤害提升）</i>。<i>（变形成为邪能之王3。）</i>@变形成为龙。获得+{1}/+{0}<i>（生命值随此佣兵造成的伤害提升）</i>。<i>（变形成为邪能之王3。）</i>
	class Sim_LT22_014P3a_03 : SimTemplate
	{
		
		
	}
}
