using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//The Everliving {0}
	//永生不灭{0}
	//Blood Rage gains "<b>Deathblow:</b> Restore @ Health."
	//鲜血之怒获得“<b>击杀：</b>恢复@点生命值。”
	class Sim_LT22_023E3_04 : SimTemplate
	{
		
		
	}
}
