using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：8
	//Lifebinder's Locket {0}
	//生命缚誓者的吊坠{0}
	//<b>Passive:</b> <b>+{0} Fire Damage</b>.Whenever a friendly character's Health is restored, restore {1} more Health.
	//<b>被动：</b><b>+{0}火焰伤害</b>。每当友方角色恢复生命值时，恢复的生命值增加{1}点。
	class Sim_LETL_1027_01 : SimTemplate
	{
		
		
	}
}
