using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Dragon Rune Axe {0}
	//巨龙符文斧{0}
	//<b>Passive:</b> After a friendly Dragon <b>Attacks</b> an enemy, deal @ damage to the enemy.
	//<b>被动：</b>在一条友方的龙<b>攻击</b>一个敌人后，对目标造成@点伤害。
	class Sim_LETL_293_04 : SimTemplate
	{
		
		
	}
}
