using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 中立 费用：0
	//Flameheart Crystal 2
	//焰心水晶2
	//<b>Passive:</b> After a friendly Beast or Celestial is healed, give them +@ Health.
	//<b>被动：</b>在友方野兽或至尊天神被治疗后，使其获得+@生命值。
	class Sim_LT22_010E3_02 : SimTemplate
	{
		
		
	}
}
