using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
    class Sim_HERO_03dbp2 : SimTemplate //* 浸毒匕首 Poisoned Daggers
    {
        //<b>Hero Power</b>Equip a 2/2 Weapon.
        //<b>英雄技能</b>装备一把2/2的匕首。
        CardDB.Card weapon = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_132_ROGUEt);
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(weapon, ownplay);
        }

    }
}
