using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：9
	//Atonement 1
	//救赎1
	//[x]Deal ${0} damage.+1 damage each timeyou restore 20 Health.<i>({1} remaining.)</i>@[x]Deal ${0} damage.+1 damage each timeyou restore 16 Health.<i>({1} remaining.)</i>@[x]Deal ${0} damage.+1 damage each timeyou restore 14 Health.<i>({1} remaining.)</i>@[x]Deal ${0} damage.+1 damage each timeyou restore 12 Health.<i>({1} remaining.)</i>@[x]Deal ${0} damage.+1 damage each timeyou restore 10 Health.<i>({1} remaining.)</i>
	//造成${0}点伤害。你每恢复20点生命值，伤害+1。<i>（还剩{1}点。）</i>@造成${0}点伤害。你每恢复16点生命值，伤害+1。<i>（还剩{1}点。）</i>@造成${0}点伤害。你每恢复14点生命值，伤害+1。<i>（还剩{1}点。）</i>@造成${0}点伤害。你每恢复12点生命值，伤害+1。<i>（还剩{1}点。）</i>@造成${0}点伤害。你每恢复10点生命值，伤害+1。<i>（还剩{1}点。）</i>
	class Sim_LETL_408_01 : SimTemplate
	{
		
		
	}
}
