using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Demon's Mark 1
	//恶魔印记1
	//<b>Passive:</b> Whenever a friendly Demon attacks, give it +2 Attack.
	//<b>被动：</b>每当一个友方恶魔攻击时，使其获得+2攻击力。
	class Sim_LETL_253_T_01 : SimTemplate
	{
		
		
	}
}
