using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Demon's Mark {0}
	//恶魔印记{0}
	//<b>Passive:</b> Whenever a friendly Demon <b>Attacks</b>, give it +@ Attack.
	//<b>被动：</b>每当一个友方恶魔<b>攻击</b>时，使其获得+@攻击力。
	class Sim_LETL_253_04 : SimTemplate
	{
		
		
	}
}
