using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_ULDA_BOSS_37p1 : SimTemplate //* 凶恶命运 Foreboding Fate
	{
		//[x]<b>Hero Power</b>Trigger a friendlyminion's <b>Deathrattle</b>.
		//<b>英雄技能</b>触发一个友方随从的<b>亡语</b>。
		
		

        public override PlayReq[] GetPlayReqs()
        {
            return new PlayReq[] {
                new PlayReq(CardDB.ErrorType2.REQ_TARGET_TO_PLAY),
                new PlayReq(CardDB.ErrorType2.REQ_MINION_TARGET),
                new PlayReq(CardDB.ErrorType2.REQ_TARGET_WITH_DEATHRATTLE),
                new PlayReq(CardDB.ErrorType2.REQ_FRIENDLY_TARGET),
            };
        }
	}
}
