using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
    class Sim_HERO_10cbp2 : SimTemplate //* 恶魔之咬 Demon's Bite
    {
        //[x]<b>Hero Power</b>+2 Attack this turn.
        //<b>英雄技能</b>在本回合中获得+2攻击力。
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            //[x]<b>Hero Power</b>+2 Attack this turn.
            //<b>英雄技能</b>在本回合中获得+2攻击力。
            p.minionGetTempBuff(ownplay ? p.ownHero : p.enemyHero, 2, 0);
        }

    }
}
