using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Improved Darts {0}
	//强化飞刺{0}
	//<b>Passive:</b> Flame Dart and Frost Dart now hits a random neighbor.
	//<b>被动：</b>烈焰之刺和冰霜之刺会击中随机一个相邻角色。
	class Sim_LETL_1124_01 : SimTemplate
	{
		
		
	}
}
