using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：8
	//Growth {0}
	//生长{0}
	//<b>Passive:</b> At the start of each turn gain +{0}/+{1}.
	//<b>被动：</b>在每个回合开始时获得+{0}/+{1}。
	class Sim_LETL_978_01 : SimTemplate
	{
		
		
	}
}
