using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Honor Bound 3
	//荣誉束缚3
	//Eat the Dead only increases when a friendly character dies, but increases by an extra +@.
	//享用死亡的效果只会在友方角色死亡时提高，但额外提高@点。
	class Sim_LT22_023E2_03 : SimTemplate
	{
		
		
	}
}
