using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Air Support {0}
	//空中支援{0}
	//<b>Passive</b>: At the end of each turn, deal {0} damage to an enemy that acted last.  Give {1} Health to an ally that acted last.
	//<b>被动：</b>在每个回合结束时，对最后行动的敌人造成{0}点伤害。使最后行动的友方角色获得{1}点生命值。
	class Sim_LETL_1116_01 : SimTemplate
	{
		
		
	}
}
