using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//BATTLEGROUND_SPELL 中立 费用：1
	//Robust Evolution
	//稳健异变
	//Choose a minion. Transform it into a random minion of a higher Tier. It keeps its stats.
	//选择一个随从，随机将其变形成为高一级的随从并保留其属性值。
	class Sim_BG30_804 : SimTemplate
	{
		
		
	}
}
