using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：2
	//Fish Feast 4
	//鱼类大餐4
	//Deal ${0} damage to an enemy. <b>Deathblow</b>: Give +{1} Health to all friendly characters.@Deal ${0} damage to an enemy. <b>Deathblow</b>: Give +{2}/+{1} to all friendly characters.@Deal ${0} damage to an enemy. <b>Deathblow</b>: Give +{2}/+{1} to all friendly characters.@Deal ${0} damage to an enemy. <b>Deathblow</b>: Give +{2}/+{1} to all friendly characters.@Deal ${0} damage to an enemy. <b>Deathblow</b>: Give +{2}/+{1} to all friendly characters.
	//对一个敌人造成${0}点伤害。<b>击杀</b>：使所有友方角色获得+{1}生命值。@对一个敌人造成${0}点伤害。<b>击杀</b>：使所有友方角色获得+{2}/+{1}。@对一个敌人造成${0}点伤害。<b>击杀</b>：使所有友方角色获得+{2}/+{1}。@对一个敌人造成${0}点伤害。<b>击杀</b>：使所有友方角色获得+{2}/+{1}。@对一个敌人造成${0}点伤害。<b>击杀</b>：使所有友方角色获得+{2}/+{1}。
	class Sim_LT21_05P3_04 : SimTemplate
	{
		
		
	}
}
