using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Resurging Will 2
	//意志重生2
	//<b>Passive:</b> After a friendly character attacks andkills an enemy, they restore #12 Health.
	//<b>被动：</b>在一个友方角色攻击并消灭一个敌人后，使其恢复#12点生命值。
	class Sim_LETL_012P9_02 : SimTemplate
	{
		
		
	}
}
