using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Heals! 3
	//需要治疗3
	//<b>Passive:</b> Restore #@ Health to this Merc whenever Health is restored to another one of your characters.
	//<b>被动：</b>每当你的另一个角色恢复生命值时，为此佣兵恢复#@点生命值。
	class Sim_LT22_015E2_03 : SimTemplate
	{
		
		
	}
}
