using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 中立 费用：8
	//Smite Slam {0}
	//重拳猛击{0}
	//Gain +{0} Attack for each enemy with {1}_or_less_Health.<b>Attack</b>_an_enemy.@Gain +{0} Attack for each enemy with {1}_or_less_Health.Gain an additional +{2} Attack.<b>Attack</b>_an_enemy.
	//每有一个生命值小于或等于{1}点的敌人，获得+{0}攻击力。<b>攻击</b>一个敌人。@每有一个生命值小于或等于{1}点的敌人，获得+{0}攻击力。额外获得+{2}攻击力。<b>攻击</b>一个敌人。
	class Sim_LT21_019_05 : SimTemplate
	{
		
		
	}
}
