30 #include "AudioStream.h" 32 #include <sample_data.h> 35 #define UNITY_GAIN INT32_MAX // Max amplitude / no attenuation 36 #define DEFAULT_AMPLITUDE 90 37 #define SAMPLES_PER_MSEC (AUDIO_SAMPLE_RATE_EXACT/1000.0) 38 #define TRIANGLE_INITIAL_PHASE (-0x40000000) 39 #define LFO_SMOOTHNESS 3 40 #define LFO_PERIOD (AUDIO_BLOCK_SAMPLES/(1 << (LFO_SMOOTHNESS-1))) 42 #define ENVELOPE_PERIOD 8 44 enum envelopeStateEnum { STATE_IDLE, STATE_DELAY, STATE_ATTACK, STATE_HOLD, STATE_DECAY, STATE_SUSTAIN, STATE_RELEASE };
64 this->instrument = &instrument;
65 current_sample = NULL;
66 env_state = STATE_IDLE;
81 v = (v < 0.0) ? 0.0 : (v > 1.0) ? 1.0 : v;
82 tone_amp = (uint16_t)(UINT16_MAX*v);
95 return powf(midi_amp / 127.0, 4);
106 float exp = note * (1.0 / 12.0) + 3.0313597;
107 return powf(2.0, exp);
118 return 12*log2f(freq) - 35.8763164;
124 void playNote(
int note,
int amp = DEFAULT_AMPLITUDE);
125 bool isPlaying(
void) {
return env_state != STATE_IDLE; }
127 virtual void update(
void);
129 envelopeStateEnum getEnvState(
void) {
return env_state; }
132 void setState(
int note,
int amp,
float freq);
133 volatile bool state_change =
false;
135 volatile const instrument_data* instrument = NULL;
136 volatile const sample_data* current_sample = NULL;
139 volatile uint32_t tone_phase = 0;
140 volatile uint32_t tone_incr = 0;
141 volatile uint16_t tone_amp = 0;
144 volatile envelopeStateEnum env_state = STATE_IDLE;
145 volatile int32_t env_count = 0;
146 volatile int32_t env_mult = 0;
147 volatile int32_t env_incr = 0;
150 volatile uint32_t vib_count = 0;
151 volatile uint32_t vib_phase = 0;
152 volatile int32_t vib_pitch_offset_init = 0;
153 volatile int32_t vib_pitch_offset_scnd = 0;
156 volatile uint32_t mod_count = 0;
157 volatile uint32_t mod_phase = TRIANGLE_INITIAL_PHASE;
158 volatile int32_t mod_pitch_offset_init = 0;
159 volatile int32_t mod_pitch_offset_scnd = 0;
Definition: AudioSynthWavetable.h:46
static float midi_volume_transform(int midi_amp)
Scale midi_amp to a value between 0.0 and 1.0 using a logarithmic tranformation.
Definition: AudioSynthWavetable.h:92
virtual void update(void)
Called by the AudioStream library to fill the audio output buffer.
Definition: AudioSynthWavetable.cpp:163
void playNote(int note, int amp=DEFAULT_AMPLITUDE)
Play sample at specified note, amplitude.
Definition: AudioSynthWavetable.cpp:103
AudioSynthWavetable(void)
Class constructor.
Definition: AudioSynthWavetable.h:52
void stop(void)
Stop playing waveform.
Definition: AudioSynthWavetable.cpp:77
void playFrequency(float freq, int amp=DEFAULT_AMPLITUDE)
Play waveform at defined frequency, amplitude.
Definition: AudioSynthWavetable.cpp:93
static float noteToFreq(int note)
Convert a MIDI note value to its corresponding frequency.
Definition: AudioSynthWavetable.h:105
static int freqToNote(float freq)
Convert a frequency to the corressponding MIDI note value.
Definition: AudioSynthWavetable.h:117
void amplitude(float v)
Changes the amplitude to 'v'.
Definition: AudioSynthWavetable.h:80
void setInstrument(const instrument_data &instrument)
Set the instrument_data struct to be used as the playback instrument.
Definition: AudioSynthWavetable.h:62
void setFrequency(float freq)
Set various integer offsets to values that will produce intended frequencies.
Definition: AudioSynthWavetable.cpp:148