public static class AIVector3D.Buffer extends org.lwjgl.system.StructBuffer<AIVector3D,AIVector3D.Buffer> implements org.lwjgl.system.NativeResource
AIVector3D structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
AIVector3D.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
float |
x()
Returns the value of the
x field. |
AIVector3D.Buffer |
x(float value)
Sets the specified value to the
x field. |
float |
y()
Returns the value of the
y field. |
AIVector3D.Buffer |
y(float value)
Sets the specified value to the
y field. |
float |
z()
Returns the value of the
z field. |
AIVector3D.Buffer |
z(float value)
Sets the specified value to the
z field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
AIVector3D.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by AIVector3D.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public float x()
x field.public float y()
y field.public float z()
z field.public AIVector3D.Buffer x(float value)
x field.public AIVector3D.Buffer y(float value)
y field.public AIVector3D.Buffer z(float value)
z field.Copyright LWJGL. All Rights Reserved. License terms.