public final class ANGLEDeviceD3D
extends java.lang.Object
ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.
Requires EXT_device_query.
| Modifier and Type | Field and Description |
|---|---|
static int |
EGL_D3D11_DEVICE_ANGLE |
static int |
EGL_D3D9_DEVICE_ANGLE |
public static final int EGL_D3D9_DEVICE_ANGLE
public static final int EGL_D3D11_DEVICE_ANGLE
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