public static class GLFWGamepadState.Buffer extends org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer> implements org.lwjgl.system.NativeResource
GLFWGamepadState structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
GLFWGamepadState.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
java.nio.FloatBuffer |
axes()
Returns a
FloatBuffer view of the axes field. |
GLFWGamepadState.Buffer |
axes(java.nio.FloatBuffer value)
Copies the specified
FloatBuffer to the axes field. |
float |
axes(int index)
Returns the value at the specified index of the
axes field. |
GLFWGamepadState.Buffer |
axes(int index,
float value)
Sets the specified value at the specified index of the
axes field. |
java.nio.ByteBuffer |
buttons()
Returns a
ByteBuffer view of the buttons field. |
GLFWGamepadState.Buffer |
buttons(java.nio.ByteBuffer value)
Copies the specified
ByteBuffer to the buttons field. |
byte |
buttons(int index)
Returns the value at the specified index of the
buttons field. |
GLFWGamepadState.Buffer |
buttons(int index,
byte value)
Sets the specified value at the specified index of the
buttons field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
GLFWGamepadState.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by GLFWGamepadState.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public java.nio.ByteBuffer buttons()
ByteBuffer view of the buttons field.public byte buttons(int index)
buttons field.public java.nio.FloatBuffer axes()
FloatBuffer view of the axes field.public float axes(int index)
axes field.public GLFWGamepadState.Buffer buttons(java.nio.ByteBuffer value)
ByteBuffer to the buttons field.public GLFWGamepadState.Buffer buttons(int index, byte value)
buttons field.public GLFWGamepadState.Buffer axes(java.nio.FloatBuffer value)
FloatBuffer to the axes field.public GLFWGamepadState.Buffer axes(int index, float value)
axes field.Copyright LWJGL. All Rights Reserved. License terms.