public class ARBMultiDrawIndirect
extends java.lang.Object
The ARB_draw_indirect extension (included in OpenGL 4.0) introduced mechanisms whereby the parameters for a draw function may be provided in a
structure contained in a buffer object rather than as parameters to the drawing procedure. This is known as an indirect draw and is exposed as two new
functions, DrawArraysIndirect and DrawElementsIndirect. Each of these functions generates a single batch of
primitives.
This extension builds on this functionality by providing procedures to invoke multiple draws from a single procedure call. This allows large batches of drawing commands to be assembled in server memory (via a buffer object) which may then be dispatched through a single function call.
Requires OpenGL 4.0 or ARB_draw_indirect. Promoted to core in OpenGL 4.3.
| Modifier and Type | Method and Description |
|---|---|
static void |
glMultiDrawArraysIndirect(int mode,
java.nio.ByteBuffer indirect,
int drawcount,
int stride)
Renders multiple sets of primitives from array data, taking parameters from memory.
|
static void |
glMultiDrawArraysIndirect(int mode,
int[] indirect,
int drawcount,
int stride)
Array version of:
MultiDrawArraysIndirect |
static void |
glMultiDrawArraysIndirect(int mode,
java.nio.IntBuffer indirect,
int drawcount,
int stride)
Renders multiple sets of primitives from array data, taking parameters from memory.
|
static void |
glMultiDrawArraysIndirect(int mode,
long indirect,
int drawcount,
int stride)
Renders multiple sets of primitives from array data, taking parameters from memory.
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
java.nio.ByteBuffer indirect,
int drawcount,
int stride)
Renders multiple indexed primitives from array data, taking parameters from memory.
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
int[] indirect,
int drawcount,
int stride)
Array version of:
MultiDrawElementsIndirect |
static void |
glMultiDrawElementsIndirect(int mode,
int type,
java.nio.IntBuffer indirect,
int drawcount,
int stride)
Renders multiple indexed primitives from array data, taking parameters from memory.
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
long indirect,
int drawcount,
int stride)
Renders multiple indexed primitives from array data, taking parameters from memory.
|
static void |
nglMultiDrawArraysIndirect(int mode,
long indirect,
int drawcount,
int stride)
Unsafe version of:
MultiDrawArraysIndirect |
static void |
nglMultiDrawElementsIndirect(int mode,
int type,
long indirect,
int drawcount,
int stride)
Unsafe version of:
MultiDrawElementsIndirect |
public static void nglMultiDrawArraysIndirect(int mode,
long indirect,
int drawcount,
int stride)
MultiDrawArraysIndirectpublic static void glMultiDrawArraysIndirect(int mode,
java.nio.ByteBuffer indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into an array of structures, each element of which takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint first;
uint baseInstance;
} DrawArraysIndirectCommand;
A single call to glMultiDrawArraysIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawArraysIndirect(mode, (DrawArraysIndirectCommand*)ptr);
if ( stride == 0 )
ptr += sizeof(DrawArraysIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indirect - an array of structures containing the draw parametersdrawcount - the number of elements in the array of draw parameter structuresstride - the distance in basic machine units between elements of the draw parameter arraypublic static void glMultiDrawArraysIndirect(int mode,
long indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into an array of structures, each element of which takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint first;
uint baseInstance;
} DrawArraysIndirectCommand;
A single call to glMultiDrawArraysIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawArraysIndirect(mode, (DrawArraysIndirectCommand*)ptr);
if ( stride == 0 )
ptr += sizeof(DrawArraysIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indirect - an array of structures containing the draw parametersdrawcount - the number of elements in the array of draw parameter structuresstride - the distance in basic machine units between elements of the draw parameter arraypublic static void glMultiDrawArraysIndirect(int mode,
java.nio.IntBuffer indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into an array of structures, each element of which takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint first;
uint baseInstance;
} DrawArraysIndirectCommand;
A single call to glMultiDrawArraysIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawArraysIndirect(mode, (DrawArraysIndirectCommand*)ptr);
if ( stride == 0 )
ptr += sizeof(DrawArraysIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indirect - an array of structures containing the draw parametersdrawcount - the number of elements in the array of draw parameter structuresstride - the distance in basic machine units between elements of the draw parameter arraypublic static void nglMultiDrawElementsIndirect(int mode,
int type,
long indirect,
int drawcount,
int stride)
MultiDrawElementsIndirectpublic static void glMultiDrawElementsIndirect(int mode,
int type,
java.nio.ByteBuffer indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint firstIndex;
uint baseVertex;
uint baseInstance;
} DrawElementsIndirectCommand;
A single call to glMultiDrawElementsIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawElementsIndirect(mode, type, (DrawElementsIndirectCommand *)ptr);
if ( stride == 0 )
ptr += sizeof(DrawElementsIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indirect - a structure containing an array of draw parametersdrawcount - the number of elements in the array addressed by indirectstride - the distance in basic machine units between elements of the draw parameter arraypublic static void glMultiDrawElementsIndirect(int mode,
int type,
long indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint firstIndex;
uint baseVertex;
uint baseInstance;
} DrawElementsIndirectCommand;
A single call to glMultiDrawElementsIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawElementsIndirect(mode, type, (DrawElementsIndirectCommand *)ptr);
if ( stride == 0 )
ptr += sizeof(DrawElementsIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indirect - a structure containing an array of draw parametersdrawcount - the number of elements in the array addressed by indirectstride - the distance in basic machine units between elements of the draw parameter arraypublic static void glMultiDrawElementsIndirect(int mode,
int type,
java.nio.IntBuffer indirect,
int drawcount,
int stride)
The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint firstIndex;
uint baseVertex;
uint baseInstance;
} DrawElementsIndirectCommand;
A single call to glMultiDrawElementsIndirect is equivalent, assuming no errors are generated to:
const ubyte *ptr = (const ubyte *)indirect;
for ( i = 0; i < drawcount; i++ ) {
DrawElementsIndirect(mode, type, (DrawElementsIndirectCommand *)ptr);
if ( stride == 0 )
ptr += sizeof(DrawElementsIndirectCommand);
else
ptr += stride;
}mode - what kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indirect - a structure containing an array of draw parametersdrawcount - the number of elements in the array addressed by indirectstride - the distance in basic machine units between elements of the draw parameter arraypublic static void glMultiDrawArraysIndirect(int mode,
int[] indirect,
int drawcount,
int stride)
MultiDrawArraysIndirectpublic static void glMultiDrawElementsIndirect(int mode,
int type,
int[] indirect,
int drawcount,
int stride)
MultiDrawElementsIndirectCopyright LWJGL. All Rights Reserved. License terms.