public final class ARBPointSprite
extends java.lang.Object
Applications such as particle systems have tended to use OpenGL quads rather than points to render their geometry, since they would like to use a custom-drawn texture for each particle, rather than the traditional OpenGL round antialiased points, and each fragment in a point has the same texture coordinates as every other fragment.
Unfortunately, specifying the geometry for these quads can be expensive, since it quadruples the amount of geometry required, and may also require the application to do extra processing to compute the location of each vertex.
The purpose of this extension is to allow such applications to use points rather than quads. When POINT_SPRITE_ARB is enabled, the state of point
antialiasing is ignored. For each texture unit, the app can then specify whether to replace the existing texture coordinates with point sprite texture
coordinates, which are interpolated across the point.
Promoted to core in OpenGL 2.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_COORD_REPLACE_ARB
When the
target parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE_ARB, then the value of
pname may be. |
static int |
GL_POINT_SPRITE_ARB
Accepted by the
cap parameter of Enable, Disable, and IsEnabled, by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev, and by the target parameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv. |
public static final int GL_POINT_SPRITE_ARB
cap parameter of Enable, Disable, and IsEnabled, by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev, and by the target parameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv.public static final int GL_COORD_REPLACE_ARB
target parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE_ARB, then the value of
pname may be.Copyright LWJGL. All Rights Reserved. License terms.