public final class ARBTextureBorderClamp
extends java.lang.Object
The base OpenGL provides clamping such that the texture coordinates are limited to exactly the range [0,1]. When a texture coordinate is clamped using this algorithm, the texture sampling filter straddles the edge of the texture image, taking 1/2 its sample values from within the texture image, and the other 1/2 from the texture border. It is sometimes desirable for a texture to be clamped to the border color, rather than to an average of the border and edge colors.
This extension defines an additional texture clamping algorithm. CLAMP_TO_BORDER_ARB clamps texture coordinates at all mipmap levels such that
NEAREST and LINEAR filters return only the color of the border texels.
Promoted to core in OpenGL 1.3.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_CLAMP_TO_BORDER_ARB
Accepted by the
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv
and TexParameterfv, when their pname parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R. |
public static final int GL_CLAMP_TO_BORDER_ARB
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv
and TexParameterfv, when their pname parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R.Copyright LWJGL. All Rights Reserved. License terms.