| Modifier and Type | Field and Description |
|---|---|
static int |
GL_BLEND_DST_ALPHA
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_BLEND_DST_RGB
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_BLEND_SRC_ALPHA
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_BLEND_SRC_RGB
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_COLOR_SUM
Accepted by the
cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev. |
static int |
GL_COMPARE_R_TO_TEXTURE
Accepted by the
param parameter of TexParameterf, TexParameteri, TexParameterfv, and TexParameteriv when the pname parameter is
TEXTURE_COMPARE_MODE. |
static int |
GL_CONSTANT_ALPHA
Accepted by the
sfactor and dfactor parameters of BlendFunc. |
static int |
GL_CONSTANT_COLOR
Accepted by the
sfactor and dfactor parameters of BlendFunc. |
static int |
GL_CURRENT_FOG_COORDINATE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_CURRENT_SECONDARY_COLOR
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_DECR_WRAP
Accepted by the
sfail, dpfail, and dppass parameter of StencilOp. |
static int |
GL_DEPTH_COMPONENT16
Accepted by the
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D. |
static int |
GL_DEPTH_COMPONENT24
Accepted by the
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D. |
static int |
GL_DEPTH_COMPONENT32
Accepted by the
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D. |
static int |
GL_DEPTH_TEXTURE_MODE
Accepted by the
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_FOG_COORDINATE
Accepted by the
param parameter of Fogi and Fogf. |
static int |
GL_FOG_COORDINATE_ARRAY
Accepted by the
array parameter of EnableClientState and DisableClientState. |
static int |
GL_FOG_COORDINATE_ARRAY_POINTER
Accepted by the
pname parameter of GetPointerv. |
static int |
GL_FOG_COORDINATE_ARRAY_STRIDE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_FOG_COORDINATE_ARRAY_TYPE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_FOG_COORDINATE_SOURCE
Accepted by the
pname parameter of Fogi and Fogf. |
static int |
GL_FRAGMENT_DEPTH
Accepted by the
param parameter of Fogi and Fogf. |
static int |
GL_FUNC_ADD
Accepted by the
mode parameter of BlendEquation. |
static int |
GL_FUNC_REVERSE_SUBTRACT
Accepted by the
mode parameter of BlendEquation. |
static int |
GL_FUNC_SUBTRACT
Accepted by the
mode parameter of BlendEquation. |
static int |
GL_GENERATE_MIPMAP
Accepted by the
pname parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv. |
static int |
GL_GENERATE_MIPMAP_HINT
Accepted by the
target parameter of Hint, and by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_INCR_WRAP
Accepted by the
sfail, dpfail, and dppass parameter of StencilOp. |
static int |
GL_MAX
Accepted by the
mode parameter of BlendEquation. |
static int |
GL_MAX_TEXTURE_LOD_BIAS
Accepted by the
pname parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_MIN
Accepted by the
mode parameter of BlendEquation. |
static int |
GL_MIRRORED_REPEAT
Accepted by the
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv and TexParameterfv,
when their pname parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R. |
static int |
GL_ONE_MINUS_CONSTANT_ALPHA
Accepted by the
sfactor and dfactor parameters of BlendFunc. |
static int |
GL_ONE_MINUS_CONSTANT_COLOR
Accepted by the
sfactor and dfactor parameters of BlendFunc. |
static int |
GL_POINT_DISTANCE_ATTENUATION
Accepted by the
pname parameter of PointParameterfARB, and the pname of Get. |
static int |
GL_POINT_FADE_THRESHOLD_SIZE
Accepted by the
pname parameter of PointParameterfARB, and the pname of Get. |
static int |
GL_POINT_SIZE_MAX
Accepted by the
pname parameter of PointParameterfARB, and the pname of Get. |
static int |
GL_POINT_SIZE_MIN
Accepted by the
pname parameter of PointParameterfARB, and the pname of Get. |
static int |
GL_SECONDARY_COLOR_ARRAY
Accepted by the
array parameter of EnableClientState and DisableClientState. |
static int |
GL_SECONDARY_COLOR_ARRAY_POINTER
Accepted by the
pname parameter of GetPointerv. |
static int |
GL_SECONDARY_COLOR_ARRAY_SIZE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_SECONDARY_COLOR_ARRAY_STRIDE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_SECONDARY_COLOR_ARRAY_TYPE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_TEXTURE_COMPARE_FUNC
Accepted by the
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_COMPARE_MODE
Accepted by the
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_DEPTH_SIZE
Accepted by the
pname parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. |
static int |
GL_TEXTURE_FILTER_CONTROL
Accepted by the
target parameters of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, Texenviv, and TexEnvfv. |
static int |
GL_TEXTURE_LOD_BIAS
When the
target parameter of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, TexEnviv, and TexEnvfv is TEXTURE_FILTER_CONTROL, then the value of
pname may be. |
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIXGL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVGL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y| Modifier and Type | Method and Description |
|---|---|
static void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Specifies the constant color Cc to be used in blending.
|
static void |
glBlendEquation(int mode)
Controls the blend equations used for per-fragment blending.
|
static void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Specifies pixel arithmetic for RGB and alpha components separately.
|
static void |
glFogCoordd(double coord)
Double version of
FogCoordf. |
static void |
glFogCoorddv(double[] coord)
Array version of:
FogCoorddv |
static void |
glFogCoorddv(java.nio.DoubleBuffer coord)
Pointer version of
FogCoordd. |
static void |
glFogCoordf(float coord)
Sets the current fog coordinate.
|
static void |
glFogCoordfv(float[] coord)
Array version of:
FogCoordfv |
static void |
glFogCoordfv(java.nio.FloatBuffer coord)
Pointer version of
FogCoordf. |
static void |
glFogCoordPointer(int type,
int stride,
java.nio.ByteBuffer pointer)
Specifies the location and organization of a fog coordinate array.
|
static void |
glFogCoordPointer(int type,
int stride,
java.nio.FloatBuffer pointer)
Specifies the location and organization of a fog coordinate array.
|
static void |
glFogCoordPointer(int type,
int stride,
long pointer)
Specifies the location and organization of a fog coordinate array.
|
static void |
glFogCoordPointer(int type,
int stride,
java.nio.ShortBuffer pointer)
Specifies the location and organization of a fog coordinate array.
|
static void |
glMultiDrawArrays(int mode,
int[] first,
int[] count)
Array version of:
MultiDrawArrays |
static void |
glMultiDrawArrays(int mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count)
Renders multiple sets of primitives from array data.
|
static void |
glMultiDrawElements(int mode,
int[] count,
int type,
org.lwjgl.PointerBuffer indices)
Array version of:
MultiDrawElements |
static void |
glMultiDrawElements(int mode,
java.nio.IntBuffer count,
int type,
org.lwjgl.PointerBuffer indices)
Renders multiple sets of primitives by specifying indices of array data elements.
|
static void |
glPointParameterf(int pname,
float param)
Sets the float value of a pointer parameter.
|
static void |
glPointParameterfv(int pname,
float[] params)
Array version of:
PointParameterfv |
static void |
glPointParameterfv(int pname,
java.nio.FloatBuffer params)
Pointer version of
PointParameterf. |
static void |
glPointParameteri(int pname,
int param)
Integer version of
PointParameterf. |
static void |
glPointParameteriv(int pname,
int[] params)
Array version of:
PointParameteriv |
static void |
glPointParameteriv(int pname,
java.nio.IntBuffer params)
Pointer version of
PointParameteri. |
static void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Sets the R, G, and B components of the current secondary color.
|
static void |
glSecondaryColor3bv(java.nio.ByteBuffer v)
Byte pointer version of
SecondaryColor3b. |
static void |
glSecondaryColor3d(double red,
double green,
double blue)
Double version of
SecondaryColor3b |
static void |
glSecondaryColor3dv(double[] v)
Array version of:
SecondaryColor3dv |
static void |
glSecondaryColor3dv(java.nio.DoubleBuffer v)
Pointer version of
SecondaryColor3d. |
static void |
glSecondaryColor3f(float red,
float green,
float blue)
Float version of
SecondaryColor3b |
static void |
glSecondaryColor3fv(float[] v)
Array version of:
SecondaryColor3fv |
static void |
glSecondaryColor3fv(java.nio.FloatBuffer v)
Pointer version of
SecondaryColor3f. |
static void |
glSecondaryColor3i(int red,
int green,
int blue)
Integer version of
SecondaryColor3b |
static void |
glSecondaryColor3iv(int[] v)
Array version of:
SecondaryColor3iv |
static void |
glSecondaryColor3iv(java.nio.IntBuffer v)
Pointer version of
SecondaryColor3i. |
static void |
glSecondaryColor3s(short red,
short green,
short blue)
Short version of
SecondaryColor3b |
static void |
glSecondaryColor3sv(short[] v)
Array version of:
SecondaryColor3sv |
static void |
glSecondaryColor3sv(java.nio.ShortBuffer v)
Pointer version of
SecondaryColor3s. |
static void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Unsigned version of
SecondaryColor3b |
static void |
glSecondaryColor3ubv(java.nio.ByteBuffer v)
Pointer version of
SecondaryColor3ub. |
static void |
glSecondaryColor3ui(int red,
int green,
int blue)
Unsigned int version of
SecondaryColor3b |
static void |
glSecondaryColor3uiv(int[] v)
Array version of:
SecondaryColor3uiv |
static void |
glSecondaryColor3uiv(java.nio.IntBuffer v)
Pointer version of
SecondaryColor3ui. |
static void |
glSecondaryColor3us(short red,
short green,
short blue)
Unsigned short version of
SecondaryColor3b |
static void |
glSecondaryColor3usv(short[] v)
Array version of:
SecondaryColor3usv |
static void |
glSecondaryColor3usv(java.nio.ShortBuffer v)
Pointer version of
SecondaryColor3us. |
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
Specifies the location and organization of a secondary color array.
|
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.FloatBuffer pointer)
Specifies the location and organization of a secondary color array.
|
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.IntBuffer pointer)
Specifies the location and organization of a secondary color array.
|
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer)
Specifies the location and organization of a secondary color array.
|
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.ShortBuffer pointer)
Specifies the location and organization of a secondary color array.
|
static void |
glWindowPos2d(double x,
double y)
Double version of
WindowPos2i. |
static void |
glWindowPos2dv(double[] p)
Array version of:
WindowPos2dv |
static void |
glWindowPos2dv(java.nio.DoubleBuffer p)
Pointer version of
WindowPos2d. |
static void |
glWindowPos2f(float x,
float y)
Float version of
WindowPos2i. |
static void |
glWindowPos2fv(float[] p)
Array version of:
WindowPos2fv |
static void |
glWindowPos2fv(java.nio.FloatBuffer p)
Pointer version of
WindowPos2f. |
static void |
glWindowPos2i(int x,
int y)
Alternate way to set the current raster position.
|
static void |
glWindowPos2iv(int[] p)
Array version of:
WindowPos2iv |
static void |
glWindowPos2iv(java.nio.IntBuffer p)
Pointer version of
WindowPos2i. |
static void |
glWindowPos2s(short x,
short y)
Short version of
WindowPos2i. |
static void |
glWindowPos2sv(short[] p)
Array version of:
WindowPos2sv |
static void |
glWindowPos2sv(java.nio.ShortBuffer p)
Pointer version of
WindowPos2s. |
static void |
glWindowPos3d(double x,
double y,
double z)
Double version of
WindowPos3i. |
static void |
glWindowPos3dv(double[] p)
Array version of:
WindowPos3dv |
static void |
glWindowPos3dv(java.nio.DoubleBuffer p)
Pointer version of
WindowPos3d. |
static void |
glWindowPos3f(float x,
float y,
float z)
Float version of
WindowPos3i. |
static void |
glWindowPos3fv(float[] p)
Array version of:
WindowPos3fv |
static void |
glWindowPos3fv(java.nio.FloatBuffer p)
Pointer version of
WindowPos3f. |
static void |
glWindowPos3i(int x,
int y,
int z)
Alternate way to set the current raster position.
|
static void |
glWindowPos3iv(int[] p)
Array version of:
WindowPos3iv |
static void |
glWindowPos3iv(java.nio.IntBuffer p)
Pointer version of
WindowPos3i. |
static void |
glWindowPos3s(short x,
short y,
short z)
Short version of
WindowPos3i. |
static void |
glWindowPos3sv(short[] p)
Array version of:
WindowPos3sv |
static void |
glWindowPos3sv(java.nio.ShortBuffer p)
Pointer version of
WindowPos3s. |
static void |
nglFogCoorddv(long coord)
Unsafe version of:
FogCoorddv |
static void |
nglFogCoordfv(long coord)
Unsafe version of:
FogCoordfv |
static void |
nglFogCoordPointer(int type,
int stride,
long pointer)
Unsafe version of:
FogCoordPointer |
static void |
nglMultiDrawArrays(int mode,
long first,
long count,
int drawcount)
Unsafe version of:
MultiDrawArrays |
static void |
nglMultiDrawElements(int mode,
long count,
int type,
long indices,
int drawcount)
Unsafe version of:
MultiDrawElements |
static void |
nglPointParameterfv(int pname,
long params)
Unsafe version of:
PointParameterfv |
static void |
nglPointParameteriv(int pname,
long params)
Unsafe version of:
PointParameteriv |
static void |
nglSecondaryColor3bv(long v)
Unsafe version of:
SecondaryColor3bv |
static void |
nglSecondaryColor3dv(long v)
Unsafe version of:
SecondaryColor3dv |
static void |
nglSecondaryColor3fv(long v)
Unsafe version of:
SecondaryColor3fv |
static void |
nglSecondaryColor3iv(long v)
Unsafe version of:
SecondaryColor3iv |
static void |
nglSecondaryColor3sv(long v)
Unsafe version of:
SecondaryColor3sv |
static void |
nglSecondaryColor3ubv(long v)
Unsafe version of:
SecondaryColor3ubv |
static void |
nglSecondaryColor3uiv(long v)
Unsafe version of:
SecondaryColor3uiv |
static void |
nglSecondaryColor3usv(long v)
Unsafe version of:
SecondaryColor3usv |
static void |
nglSecondaryColorPointer(int size,
int type,
int stride,
long pointer)
Unsafe version of:
SecondaryColorPointer |
static void |
nglWindowPos2dv(long p)
Unsafe version of:
WindowPos2dv |
static void |
nglWindowPos2fv(long p)
Unsafe version of:
WindowPos2fv |
static void |
nglWindowPos2iv(long p)
Unsafe version of:
WindowPos2iv |
static void |
nglWindowPos2sv(long p)
Unsafe version of:
WindowPos2sv |
static void |
nglWindowPos3dv(long p)
Unsafe version of:
WindowPos3dv |
static void |
nglWindowPos3fv(long p)
Unsafe version of:
WindowPos3fv |
static void |
nglWindowPos3iv(long p)
Unsafe version of:
WindowPos3iv |
static void |
nglWindowPos3sv(long p)
Unsafe version of:
WindowPos3sv |
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixfglCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DglAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointerpublic static final int GL_GENERATE_MIPMAP
pname parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv.public static final int GL_GENERATE_MIPMAP_HINT
target parameter of Hint, and by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_CONSTANT_COLOR
sfactor and dfactor parameters of BlendFunc.public static final int GL_ONE_MINUS_CONSTANT_COLOR
sfactor and dfactor parameters of BlendFunc.public static final int GL_CONSTANT_ALPHA
sfactor and dfactor parameters of BlendFunc.public static final int GL_ONE_MINUS_CONSTANT_ALPHA
sfactor and dfactor parameters of BlendFunc.public static final int GL_FUNC_ADD
mode parameter of BlendEquation.public static final int GL_MIN
mode parameter of BlendEquation.public static final int GL_MAX
mode parameter of BlendEquation.public static final int GL_FUNC_SUBTRACT
mode parameter of BlendEquation.public static final int GL_FUNC_REVERSE_SUBTRACT
mode parameter of BlendEquation.public static final int GL_DEPTH_COMPONENT16
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D.public static final int GL_DEPTH_COMPONENT24
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D.public static final int GL_DEPTH_COMPONENT32
internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D.public static final int GL_TEXTURE_DEPTH_SIZE
pname parameter of GetTexLevelParameterfv and GetTexLevelParameteriv.public static final int GL_DEPTH_TEXTURE_MODE
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_COMPARE_MODE
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_COMPARE_FUNC
pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_COMPARE_R_TO_TEXTURE
param parameter of TexParameterf, TexParameteri, TexParameterfv, and TexParameteriv when the pname parameter is
TEXTURE_COMPARE_MODE.public static final int GL_FOG_COORDINATE_SOURCE
pname parameter of Fogi and Fogf.public static final int GL_FOG_COORDINATE
param parameter of Fogi and Fogf.public static final int GL_FRAGMENT_DEPTH
param parameter of Fogi and Fogf.public static final int GL_CURRENT_FOG_COORDINATE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_FOG_COORDINATE_ARRAY_TYPE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_FOG_COORDINATE_ARRAY_STRIDE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_FOG_COORDINATE_ARRAY_POINTER
pname parameter of GetPointerv.public static final int GL_FOG_COORDINATE_ARRAY
array parameter of EnableClientState and DisableClientState.public static final int GL_POINT_SIZE_MIN
pname parameter of PointParameterfARB, and the pname of Get.public static final int GL_POINT_SIZE_MAX
pname parameter of PointParameterfARB, and the pname of Get.public static final int GL_POINT_FADE_THRESHOLD_SIZE
pname parameter of PointParameterfARB, and the pname of Get.public static final int GL_POINT_DISTANCE_ATTENUATION
pname parameter of PointParameterfARB, and the pname of Get.public static final int GL_COLOR_SUM
cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev.public static final int GL_CURRENT_SECONDARY_COLOR
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_SECONDARY_COLOR_ARRAY_SIZE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_SECONDARY_COLOR_ARRAY_TYPE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_SECONDARY_COLOR_ARRAY_POINTER
pname parameter of GetPointerv.public static final int GL_SECONDARY_COLOR_ARRAY
array parameter of EnableClientState and DisableClientState.public static final int GL_BLEND_DST_RGB
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_BLEND_SRC_RGB
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_BLEND_DST_ALPHA
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_BLEND_SRC_ALPHA
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_INCR_WRAP
sfail, dpfail, and dppass parameter of StencilOp.public static final int GL_DECR_WRAP
sfail, dpfail, and dppass parameter of StencilOp.public static final int GL_TEXTURE_FILTER_CONTROL
target parameters of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, Texenviv, and TexEnvfv.public static final int GL_TEXTURE_LOD_BIAS
target parameter of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, TexEnviv, and TexEnvfv is TEXTURE_FILTER_CONTROL, then the value of
pname may be.public static final int GL_MAX_TEXTURE_LOD_BIAS
pname parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_MIRRORED_REPEAT
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv and TexParameterfv,
when their pname parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R.public static void glBlendColor(float red,
float green,
float blue,
float alpha)
red - the red color componentgreen - the green color componentblue - the blue color componentalpha - the alpha color componentpublic static void glBlendEquation(int mode)
mode - the blend equation. One of:FUNC_ADD | FUNC_SUBTRACT | FUNC_REVERSE_SUBTRACT | MIN | MAX |
public static void glFogCoordf(float coord)
coord - the fog coordinate valuepublic static void glFogCoordd(double coord)
FogCoordf.coord - the fog coordinate valuepublic static void nglFogCoordfv(long coord)
FogCoordfvpublic static void glFogCoordfv(java.nio.FloatBuffer coord)
FogCoordf.coord - the fog coordinate valuepublic static void nglFogCoorddv(long coord)
FogCoorddvpublic static void glFogCoorddv(java.nio.DoubleBuffer coord)
FogCoordd.coord - the fog coordinate valuepublic static void nglFogCoordPointer(int type,
int stride,
long pointer)
FogCoordPointerpublic static void glFogCoordPointer(int type,
int stride,
java.nio.ByteBuffer pointer)
type - the data type of the values stored in the array. One of:HALF_FLOAT | FLOAT | DOUBLE |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the fog coordinate array datapublic static void glFogCoordPointer(int type,
int stride,
long pointer)
type - the data type of the values stored in the array. One of:HALF_FLOAT | FLOAT | DOUBLE |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the fog coordinate array datapublic static void glFogCoordPointer(int type,
int stride,
java.nio.ShortBuffer pointer)
type - the data type of the values stored in the array. One of:HALF_FLOAT | FLOAT | DOUBLE |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the fog coordinate array datapublic static void glFogCoordPointer(int type,
int stride,
java.nio.FloatBuffer pointer)
type - the data type of the values stored in the array. One of:HALF_FLOAT | FLOAT | DOUBLE |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the fog coordinate array datapublic static void nglMultiDrawArrays(int mode,
long first,
long count,
int drawcount)
MultiDrawArraysdrawcount - the size of first and countpublic static void glMultiDrawArrays(int mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN |
TRIANGLES | LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES |
first - an array of starting indices in the enabled arrayscount - an array of the number of indices to be renderedpublic static void nglMultiDrawElements(int mode,
long count,
int type,
long indices,
int drawcount)
MultiDrawElementsdrawcount - the size of the count arraypublic static void glMultiDrawElements(int mode,
java.nio.IntBuffer count,
int type,
org.lwjgl.PointerBuffer indices)
LWJGL note: Use MemoryUtil.memAddress(java.nio.ByteBuffer) to retrieve pointers to the index buffers.
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN |
TRIANGLES | LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES |
count - an array of the elements countstype - the type of the values in indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indices - a pointer to the location where the indices are storedpublic static void glPointParameterf(int pname,
float param)
pname - the parameter to set. Must be:POINT_FADE_THRESHOLD_SIZE |
param - the parameter valuepublic static void glPointParameteri(int pname,
int param)
PointParameterf.pname - the parameter to set. Must be:POINT_FADE_THRESHOLD_SIZE |
param - the parameter valuepublic static void nglPointParameterfv(int pname,
long params)
PointParameterfvpublic static void glPointParameterfv(int pname,
java.nio.FloatBuffer params)
PointParameterf.pname - the parameter to setparams - the parameter valuepublic static void nglPointParameteriv(int pname,
long params)
PointParameterivpublic static void glPointParameteriv(int pname,
java.nio.IntBuffer params)
PointParameteri.pname - the parameter to setparams - the parameter valuepublic static void glSecondaryColor3b(byte red,
byte green,
byte blue)
red - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3s(short red,
short green,
short blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3i(int red,
int green,
int blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3f(float red,
float green,
float blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3d(double red,
double green,
double blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3ub(byte red,
byte green,
byte blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3us(short red,
short green,
short blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void glSecondaryColor3ui(int red,
int green,
int blue)
SecondaryColor3bred - the red component of the current secondary colorgreen - the green component of the current secondary colorblue - the blue component of the current secondary colorpublic static void nglSecondaryColor3bv(long v)
SecondaryColor3bvpublic static void glSecondaryColor3bv(java.nio.ByteBuffer v)
SecondaryColor3b.v - the secondary color bufferpublic static void nglSecondaryColor3sv(long v)
SecondaryColor3svpublic static void glSecondaryColor3sv(java.nio.ShortBuffer v)
SecondaryColor3s.v - the secondary color bufferpublic static void nglSecondaryColor3iv(long v)
SecondaryColor3ivpublic static void glSecondaryColor3iv(java.nio.IntBuffer v)
SecondaryColor3i.v - the secondary color bufferpublic static void nglSecondaryColor3fv(long v)
SecondaryColor3fvpublic static void glSecondaryColor3fv(java.nio.FloatBuffer v)
SecondaryColor3f.v - the secondary color bufferpublic static void nglSecondaryColor3dv(long v)
SecondaryColor3dvpublic static void glSecondaryColor3dv(java.nio.DoubleBuffer v)
SecondaryColor3d.v - the secondary color bufferpublic static void nglSecondaryColor3ubv(long v)
SecondaryColor3ubvpublic static void glSecondaryColor3ubv(java.nio.ByteBuffer v)
SecondaryColor3ub.v - the secondary color bufferpublic static void nglSecondaryColor3usv(long v)
SecondaryColor3usvpublic static void glSecondaryColor3usv(java.nio.ShortBuffer v)
SecondaryColor3us.v - the secondary color bufferpublic static void nglSecondaryColor3uiv(long v)
SecondaryColor3uivpublic static void glSecondaryColor3uiv(java.nio.IntBuffer v)
SecondaryColor3ui.v - the secondary color bufferpublic static void nglSecondaryColorPointer(int size,
int type,
int stride,
long pointer)
SecondaryColorPointerpublic static void glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
size - the number of values per vertex that are stored in the array, as well as their component ordering. Must be:| 3 |
type - the data type of the values stored in the array. One of:BYTE | UNSIGNED_BYTE | SHORT | UNSIGNED_SHORT | INT | UNSIGNED_INT | HALF_FLOAT |
FLOAT | DOUBLE | UNSIGNED_INT_2_10_10_10_REV | INT_2_10_10_10_REV |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the secondary color array datapublic static void glSecondaryColorPointer(int size,
int type,
int stride,
long pointer)
size - the number of values per vertex that are stored in the array, as well as their component ordering. Must be:| 3 |
type - the data type of the values stored in the array. One of:BYTE | UNSIGNED_BYTE | SHORT | UNSIGNED_SHORT | INT | UNSIGNED_INT | HALF_FLOAT |
FLOAT | DOUBLE | UNSIGNED_INT_2_10_10_10_REV | INT_2_10_10_10_REV |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the secondary color array datapublic static void glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.ShortBuffer pointer)
size - the number of values per vertex that are stored in the array, as well as their component ordering. Must be:| 3 |
type - the data type of the values stored in the array. One of:BYTE | UNSIGNED_BYTE | SHORT | UNSIGNED_SHORT | INT | UNSIGNED_INT | HALF_FLOAT |
FLOAT | DOUBLE | UNSIGNED_INT_2_10_10_10_REV | INT_2_10_10_10_REV |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the secondary color array datapublic static void glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.IntBuffer pointer)
size - the number of values per vertex that are stored in the array, as well as their component ordering. Must be:| 3 |
type - the data type of the values stored in the array. One of:BYTE | UNSIGNED_BYTE | SHORT | UNSIGNED_SHORT | INT | UNSIGNED_INT | HALF_FLOAT |
FLOAT | DOUBLE | UNSIGNED_INT_2_10_10_10_REV | INT_2_10_10_10_REV |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the secondary color array datapublic static void glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.FloatBuffer pointer)
size - the number of values per vertex that are stored in the array, as well as their component ordering. Must be:| 3 |
type - the data type of the values stored in the array. One of:BYTE | UNSIGNED_BYTE | SHORT | UNSIGNED_SHORT | INT | UNSIGNED_INT | HALF_FLOAT |
FLOAT | DOUBLE | UNSIGNED_INT_2_10_10_10_REV | INT_2_10_10_10_REV |
stride - the vertex stride in bytes. If specified as zero, then array elements are stored sequentiallypointer - the secondary color array datapublic static void glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
sfactorRGB - how the red, green, and blue blending factors are computed. The initial value is GL_ONE.dfactorRGB - how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.sfactorAlpha - how the alpha source blending factor is computed. The initial value is GL_ONE.dfactorAlpha - how the alpha destination blending factor is computed. The initial value is GL_ZERO.public static void glWindowPos2i(int x,
int y)
z is implictly set to 0.x - the x valuey - the y valuepublic static void glWindowPos2s(short x,
short y)
WindowPos2i.x - the x valuey - the y valuepublic static void glWindowPos2f(float x,
float y)
WindowPos2i.x - the x valuey - the y valuepublic static void glWindowPos2d(double x,
double y)
WindowPos2i.x - the x valuey - the y valuepublic static void nglWindowPos2iv(long p)
WindowPos2ivpublic static void glWindowPos2iv(java.nio.IntBuffer p)
WindowPos2i.p - the position valuepublic static void nglWindowPos2sv(long p)
WindowPos2svpublic static void glWindowPos2sv(java.nio.ShortBuffer p)
WindowPos2s.p - the position valuepublic static void nglWindowPos2fv(long p)
WindowPos2fvpublic static void glWindowPos2fv(java.nio.FloatBuffer p)
WindowPos2f.p - the position valuepublic static void nglWindowPos2dv(long p)
WindowPos2dvpublic static void glWindowPos2dv(java.nio.DoubleBuffer p)
WindowPos2d.p - the position valuepublic static void glWindowPos3i(int x,
int y,
int z)
x - the x valuey - the y valuez - the z valuepublic static void glWindowPos3s(short x,
short y,
short z)
WindowPos3i.x - the x valuey - the y valuez - the z valuepublic static void glWindowPos3f(float x,
float y,
float z)
WindowPos3i.x - the x valuey - the y valuez - the z valuepublic static void glWindowPos3d(double x,
double y,
double z)
WindowPos3i.x - the x valuey - the y valuez - the z valuepublic static void nglWindowPos3iv(long p)
WindowPos3ivpublic static void glWindowPos3iv(java.nio.IntBuffer p)
WindowPos3i.p - the position valuepublic static void nglWindowPos3sv(long p)
WindowPos3svpublic static void glWindowPos3sv(java.nio.ShortBuffer p)
WindowPos3s.p - the position valuepublic static void nglWindowPos3fv(long p)
WindowPos3fvpublic static void glWindowPos3fv(java.nio.FloatBuffer p)
WindowPos3f.p - the position valuepublic static void nglWindowPos3dv(long p)
WindowPos3dvpublic static void glWindowPos3dv(java.nio.DoubleBuffer p)
WindowPos3d.p - the position valuepublic static void glFogCoordfv(float[] coord)
FogCoordfvpublic static void glFogCoorddv(double[] coord)
FogCoorddvpublic static void glMultiDrawArrays(int mode,
int[] first,
int[] count)
MultiDrawArrayspublic static void glMultiDrawElements(int mode,
int[] count,
int type,
org.lwjgl.PointerBuffer indices)
MultiDrawElementspublic static void glPointParameterfv(int pname,
float[] params)
PointParameterfvpublic static void glPointParameteriv(int pname,
int[] params)
PointParameterivpublic static void glSecondaryColor3sv(short[] v)
SecondaryColor3svpublic static void glSecondaryColor3iv(int[] v)
SecondaryColor3ivpublic static void glSecondaryColor3fv(float[] v)
SecondaryColor3fvpublic static void glSecondaryColor3dv(double[] v)
SecondaryColor3dvpublic static void glSecondaryColor3usv(short[] v)
SecondaryColor3usvpublic static void glSecondaryColor3uiv(int[] v)
SecondaryColor3uivpublic static void glWindowPos2iv(int[] p)
WindowPos2ivpublic static void glWindowPos2sv(short[] p)
WindowPos2svpublic static void glWindowPos2fv(float[] p)
WindowPos2fvpublic static void glWindowPos2dv(double[] p)
WindowPos2dvpublic static void glWindowPos3iv(int[] p)
WindowPos3ivpublic static void glWindowPos3sv(short[] p)
WindowPos3svpublic static void glWindowPos3fv(float[] p)
WindowPos3fvpublic static void glWindowPos3dv(double[] p)
WindowPos3dvCopyright LWJGL. All Rights Reserved. License terms.