| Modifier and Type | Field and Description |
|---|---|
static int |
GL_ANY_SAMPLES_PASSED
Accepted by the
target parameter of BeginQuery, EndQuery, and GetQueryiv. |
static int |
GL_INT_2_10_10_10_REV
Accepted by the
type parameter of VertexAttribPointer, VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui, ColorP*, SecondaryColorP* and VertexAttribP*. |
static int |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev. |
static int |
GL_ONE_MINUS_SRC1_ALPHA
Accepted by the
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei. |
static int |
GL_ONE_MINUS_SRC1_COLOR
Accepted by the
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei. |
static int |
GL_RGB10_A2UI
Accepted by the
internalFormat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
RenderbufferStorageMultisample. |
static int |
GL_SAMPLER_BINDING
Accepted by the
value parameter of the GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev functions. |
static int |
GL_SRC1_COLOR
Accepted by the
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei. |
static int |
GL_TEXTURE_SWIZZLE_A
Accepted by the
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_SWIZZLE_B
Accepted by the
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_SWIZZLE_G
Accepted by the
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_SWIZZLE_R
Accepted by the
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TEXTURE_SWIZZLE_RGBA
Accepted by the
pname parameters of TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. |
static int |
GL_TIME_ELAPSED
Accepted by the
target parameter of BeginQuery, EndQuery, and GetQueryiv. |
static int |
GL_TIMESTAMP
Accepted by the
target parameter of GetQueryiv and QueryCounter. |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Accepted by the
pname parameters of GetVertexAttribdv, GetVertexAttribfv, and GetVertexAttribiv. |
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILEDGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFERGL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERGL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADERGL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLYGL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIASGL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVGL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO| Modifier and Type | Method and Description |
|---|---|
static void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
java.nio.ByteBuffer name)
Binds a user-defined varying out variable to a fragment shader color number and index.
|
static void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
java.lang.CharSequence name)
Binds a user-defined varying out variable to a fragment shader color number and index.
|
static void |
glBindSampler(int unit,
int sampler)
Binds a named sampler to a texturing target.
|
static void |
glDeleteSamplers(int sampler)
Deletes named sampler objects.
|
static void |
glDeleteSamplers(int[] samplers)
Array version of:
DeleteSamplers |
static void |
glDeleteSamplers(java.nio.IntBuffer samplers)
Deletes named sampler objects.
|
static int |
glGenSamplers()
Generates sampler object names.
|
static void |
glGenSamplers(int[] samplers)
Array version of:
GenSamplers |
static void |
glGenSamplers(java.nio.IntBuffer samplers)
Generates sampler object names.
|
static int |
glGetFragDataIndex(int program,
java.nio.ByteBuffer name)
Queries the bindings of color indices to user-defined varying out variables.
|
static int |
glGetFragDataIndex(int program,
java.lang.CharSequence name)
Queries the bindings of color indices to user-defined varying out variables.
|
static long |
glGetQueryObjecti64(int id,
int pname)
Returns the 64bit integer value of query object parameter.
|
static void |
glGetQueryObjecti64v(int id,
int pname,
long[] params)
Array version of:
GetQueryObjecti64v |
static void |
glGetQueryObjecti64v(int id,
int pname,
java.nio.LongBuffer params)
Returns the 64bit integer value of query object parameter.
|
static long |
glGetQueryObjectui64(int id,
int pname)
Unsigned version of
GetQueryObjecti64v. |
static void |
glGetQueryObjectui64v(int id,
int pname,
long[] params)
Array version of:
GetQueryObjectui64v |
static void |
glGetQueryObjectui64v(int id,
int pname,
java.nio.LongBuffer params)
Unsigned version of
GetQueryObjecti64v. |
static float |
glGetSamplerParameterf(int sampler,
int pname)
Float version of
GetSamplerParameteriv. |
static void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params)
Array version of:
GetSamplerParameterfv |
static void |
glGetSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
Float version of
GetSamplerParameteriv. |
static int |
glGetSamplerParameteri(int sampler,
int pname)
Return the integer value(s) of a sampler parameter.
|
static int |
glGetSamplerParameterIi(int sampler,
int pname)
Pure integer version of
GetSamplerParameteriv. |
static void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params)
Array version of:
GetSamplerParameterIiv |
static void |
glGetSamplerParameterIiv(int sampler,
int pname,
java.nio.IntBuffer params)
Pure integer version of
GetSamplerParameteriv. |
static int |
glGetSamplerParameterIui(int sampler,
int pname)
Unsigned pure integer version of
GetSamplerParameteriv. |
static void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params)
Array version of:
GetSamplerParameterIuiv |
static void |
glGetSamplerParameterIuiv(int sampler,
int pname,
java.nio.IntBuffer params)
Unsigned pure integer version of
GetSamplerParameteriv. |
static void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params)
Array version of:
GetSamplerParameteriv |
static void |
glGetSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
Return the integer value(s) of a sampler parameter.
|
static boolean |
glIsSampler(int sampler)
Determines if a name corresponds to a sampler object.
|
static void |
glQueryCounter(int id,
int target)
Records the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
|
static void |
glSamplerParameterf(int sampler,
int pname,
float param)
Float version of
SamplerParameteri. |
static void |
glSamplerParameterfv(int sampler,
int pname,
float[] params)
Array version of:
SamplerParameterfv |
static void |
glSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
Float version of
SamplerParameteriv. |
static void |
glSamplerParameteri(int sampler,
int pname,
int param)
Set the integer value of a sampler parameter.
|
static void |
glSamplerParameterIiv(int sampler,
int pname,
int[] params)
Array version of:
SamplerParameterIiv |
static void |
glSamplerParameterIiv(int sampler,
int pname,
java.nio.IntBuffer params)
Pure integer version of
SamplerParameteriv. |
static void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] params)
Array version of:
SamplerParameterIuiv |
static void |
glSamplerParameterIuiv(int sampler,
int pname,
java.nio.IntBuffer params)
Unsigned pure integer version of
SamplerParameteriv. |
static void |
glSamplerParameteriv(int sampler,
int pname,
int[] params)
Array version of:
SamplerParameteriv |
static void |
glSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
Pointer version of
SamplerParameteri. |
static void |
glVertexAttribDivisor(int index,
int divisor)
Modifies the rate at which generic vertex attributes advance during instanced rendering.
|
static void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value)
Packed component version of
VertexAttrib1f. |
static void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value)
Array version of:
VertexAttribP1uiv |
static void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
Pointer version of
VertexAttribP1ui. |
static void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value)
Packed component version of
VertexAttrib2f. |
static void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value)
Array version of:
VertexAttribP2uiv |
static void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
Pointer version of
VertexAttribP2ui. |
static void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value)
Packed component version of
VertexAttrib3f. |
static void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value)
Array version of:
VertexAttribP3uiv |
static void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
Pointer version of
VertexAttribP3ui. |
static void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value)
Packed component version of
VertexAttrib4f. |
static void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value)
Array version of:
VertexAttribP4uiv |
static void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
Pointer version of
VertexAttribP4ui. |
static void |
nglBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
long name)
Unsafe version of:
BindFragDataLocationIndexed |
static void |
nglDeleteSamplers(int count,
long samplers)
Unsafe version of:
DeleteSamplers |
static void |
nglGenSamplers(int count,
long samplers)
Unsafe version of:
GenSamplers |
static int |
nglGetFragDataIndex(int program,
long name)
Unsafe version of:
GetFragDataIndex |
static void |
nglGetQueryObjecti64v(int id,
int pname,
long params)
Unsafe version of:
GetQueryObjecti64v |
static void |
nglGetQueryObjectui64v(int id,
int pname,
long params)
Unsafe version of:
GetQueryObjectui64v |
static void |
nglGetSamplerParameterfv(int sampler,
int pname,
long params)
Unsafe version of:
GetSamplerParameterfv |
static void |
nglGetSamplerParameterIiv(int sampler,
int pname,
long params)
Unsafe version of:
GetSamplerParameterIiv |
static void |
nglGetSamplerParameterIuiv(int sampler,
int pname,
long params)
Unsafe version of:
GetSamplerParameterIuiv |
static void |
nglGetSamplerParameteriv(int sampler,
int pname,
long params)
Unsafe version of:
GetSamplerParameteriv |
static void |
nglSamplerParameterfv(int sampler,
int pname,
long params)
Unsafe version of:
SamplerParameterfv |
static void |
nglSamplerParameterIiv(int sampler,
int pname,
long params)
Unsafe version of:
SamplerParameterIiv |
static void |
nglSamplerParameterIuiv(int sampler,
int pname,
long params)
Unsafe version of:
SamplerParameterIuiv |
static void |
nglSamplerParameteriv(int sampler,
int pname,
long params)
Unsafe version of:
SamplerParameteriv |
static void |
nglVertexAttribP1uiv(int index,
int type,
boolean normalized,
long value)
Unsafe version of:
VertexAttribP1uiv |
static void |
nglVertexAttribP2uiv(int index,
int type,
boolean normalized,
long value)
Unsafe version of:
VertexAttribP2uiv |
static void |
nglVertexAttribP3uiv(int index,
int type,
boolean normalized,
long value)
Unsafe version of:
VertexAttribP3uiv |
static void |
nglVertexAttribP4uiv(int index,
int type,
boolean normalized,
long value)
Unsafe version of:
VertexAttribP4uiv |
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64i, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSyncglCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndicesglBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani_v, glGetBooleani, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri_v, glGetIntegeri_v, glGetIntegeri, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointerglUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fvglAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointerglBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBufferglBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameterivglActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImageglCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DglBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2Dpublic static final int GL_SRC1_COLOR
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei.public static final int GL_ONE_MINUS_SRC1_COLOR
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei.public static final int GL_ONE_MINUS_SRC1_ALPHA
src and dst parameters of BlendFunc and BlendFunci, and by the srcRGB, dstRGB, srcAlpha and
dstAlpha parameters of BlendFuncSeparate and BlendFuncSeparatei.public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
pname parameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev.public static final int GL_ANY_SAMPLES_PASSED
target parameter of BeginQuery, EndQuery, and GetQueryiv.public static final int GL_SAMPLER_BINDING
value parameter of the GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev functions.public static final int GL_RGB10_A2UI
internalFormat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
RenderbufferStorageMultisample.public static final int GL_TEXTURE_SWIZZLE_R
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_SWIZZLE_G
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_SWIZZLE_B
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_SWIZZLE_A
pname parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TEXTURE_SWIZZLE_RGBA
pname parameters of TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv.public static final int GL_TIME_ELAPSED
target parameter of BeginQuery, EndQuery, and GetQueryiv.public static final int GL_TIMESTAMP
target parameter of GetQueryiv and QueryCounter. Accepted by the value parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev.public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
pname parameters of GetVertexAttribdv, GetVertexAttribfv, and GetVertexAttribiv.public static final int GL_INT_2_10_10_10_REV
type parameter of VertexAttribPointer, VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui, ColorP*, SecondaryColorP* and VertexAttribP*.public static void nglBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
long name)
BindFragDataLocationIndexedpublic static void glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
java.nio.ByteBuffer name)
program - the name of the program containing varying out variable whose binding to modifycolorNumber - the color number to bind the user-defined varying out variable toindex - the index of the color input to bind the user-defined varying out variable toname - the name of the user-defined varying out variable whose binding to modifypublic static void glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
java.lang.CharSequence name)
program - the name of the program containing varying out variable whose binding to modifycolorNumber - the color number to bind the user-defined varying out variable toindex - the index of the color input to bind the user-defined varying out variable toname - the name of the user-defined varying out variable whose binding to modifypublic static int nglGetFragDataIndex(int program,
long name)
GetFragDataIndexpublic static int glGetFragDataIndex(int program,
java.nio.ByteBuffer name)
program - the name of the program containing varying out variable whose binding to queryname - the name of the user-defined varying out variable whose index to querypublic static int glGetFragDataIndex(int program,
java.lang.CharSequence name)
program - the name of the program containing varying out variable whose binding to queryname - the name of the user-defined varying out variable whose index to querypublic static void nglGenSamplers(int count,
long samplers)
GenSamplerscount - the number of sampler object names to generatepublic static void glGenSamplers(java.nio.IntBuffer samplers)
samplers - a buffer in which the generated sampler object names are storedpublic static int glGenSamplers()
public static void nglDeleteSamplers(int count,
long samplers)
DeleteSamplerscount - the number of sampler objects to be deletedpublic static void glDeleteSamplers(java.nio.IntBuffer samplers)
samplers - an array of sampler objects to be deletedpublic static void glDeleteSamplers(int sampler)
public static boolean glIsSampler(int sampler)
sampler - a value that may be the name of a sampler objectpublic static void glBindSampler(int unit,
int sampler)
unit - the index of the texture unit to which the sampler is boundsampler - the name of a samplerpublic static void glSamplerParameteri(int sampler,
int pname,
int param)
sampler - the sampler object whose parameter to modifypname - the symbolic name of a single-valued sampler parameter. One of:TEXTURE_WRAP_S | TEXTURE_WRAP_T | TEXTURE_WRAP_R | TEXTURE_MIN_FILTER | TEXTURE_MAG_FILTER |
TEXTURE_MIN_LOD | TEXTURE_MAX_LOD | TEXTURE_LOD_BIAS | TEXTURE_COMPARE_MODE | TEXTURE_COMPARE_FUNC |
param - the value of pnamepublic static void glSamplerParameterf(int sampler,
int pname,
float param)
SamplerParameteri.sampler - the sampler object whose parameter to modifypname - the symbolic name of a single-valued sampler parameterparam - the value of pnamepublic static void nglSamplerParameteriv(int sampler,
int pname,
long params)
SamplerParameterivpublic static void glSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
SamplerParameteri.sampler - the sampler object whose parameter to modifypname - the symbolic name of a sampler parameter. One of:TEXTURE_BORDER_COLOR | TEXTURE_WRAP_S | TEXTURE_WRAP_T | TEXTURE_WRAP_R |
TEXTURE_MIN_FILTER | TEXTURE_MAG_FILTER | TEXTURE_MIN_LOD | TEXTURE_MAX_LOD |
TEXTURE_LOD_BIAS | TEXTURE_COMPARE_MODE | TEXTURE_COMPARE_FUNC |
params - an array where the value or values of pname are storedpublic static void nglSamplerParameterfv(int sampler,
int pname,
long params)
SamplerParameterfvpublic static void glSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
SamplerParameteriv.sampler - the sampler object whose parameter to modifypname - the symbolic name of a sampler parameterparams - an array where the value or values of pname are storedpublic static void nglSamplerParameterIiv(int sampler,
int pname,
long params)
SamplerParameterIivpublic static void glSamplerParameterIiv(int sampler,
int pname,
java.nio.IntBuffer params)
SamplerParameteriv.sampler - the sampler object whose parameter to modifypname - the symbolic name of a sampler parameterparams - an array where the value or values of pname are storedpublic static void nglSamplerParameterIuiv(int sampler,
int pname,
long params)
SamplerParameterIuivpublic static void glSamplerParameterIuiv(int sampler,
int pname,
java.nio.IntBuffer params)
SamplerParameteriv.sampler - the sampler object whose parameter to modifypname - the symbolic name of a sampler parameterparams - an array where the value or values of pname are storedpublic static void nglGetSamplerParameteriv(int sampler,
int pname,
long params)
GetSamplerParameterivpublic static void glGetSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameter. One of:TEXTURE_WRAP_S | TEXTURE_WRAP_T | TEXTURE_WRAP_R | TEXTURE_MIN_FILTER | TEXTURE_MAG_FILTER |
TEXTURE_MIN_LOD | TEXTURE_MAX_LOD | TEXTURE_LOD_BIAS | TEXTURE_COMPARE_MODE | TEXTURE_COMPARE_FUNC |
| , | TEXTURE_BORDER_COLOR |
params - the sampler parameterspublic static int glGetSamplerParameteri(int sampler,
int pname)
sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameter. One of:TEXTURE_WRAP_S | TEXTURE_WRAP_T | TEXTURE_WRAP_R | TEXTURE_MIN_FILTER | TEXTURE_MAG_FILTER |
TEXTURE_MIN_LOD | TEXTURE_MAX_LOD | TEXTURE_LOD_BIAS | TEXTURE_COMPARE_MODE | TEXTURE_COMPARE_FUNC |
| , | TEXTURE_BORDER_COLOR |
public static void nglGetSamplerParameterfv(int sampler,
int pname,
long params)
GetSamplerParameterfvpublic static void glGetSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterparams - the sampler parameterspublic static float glGetSamplerParameterf(int sampler,
int pname)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterpublic static void nglGetSamplerParameterIiv(int sampler,
int pname,
long params)
GetSamplerParameterIivpublic static void glGetSamplerParameterIiv(int sampler,
int pname,
java.nio.IntBuffer params)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterparams - the sampler parameterspublic static int glGetSamplerParameterIi(int sampler,
int pname)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterpublic static void nglGetSamplerParameterIuiv(int sampler,
int pname,
long params)
GetSamplerParameterIuivpublic static void glGetSamplerParameterIuiv(int sampler,
int pname,
java.nio.IntBuffer params)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterparams - the sampler parameterspublic static int glGetSamplerParameterIui(int sampler,
int pname)
GetSamplerParameteriv.sampler - the name of the sampler object from which to retrieve parameterspname - the symbolic name of a sampler parameterpublic static void glQueryCounter(int id,
int target)
id - the name of a query object into which to record the GL timetarget - the counter to query. Must be:TIMESTAMP |
public static void nglGetQueryObjecti64v(int id,
int pname,
long params)
GetQueryObjecti64vpublic static void glGetQueryObjecti64v(int id,
int pname,
java.nio.LongBuffer params)
id - the name of a query objectpname - the symbolic name of a query object parameter. One of:QUERY_RESULT | QUERY_RESULT_AVAILABLE |
params - the requested datapublic static long glGetQueryObjecti64(int id,
int pname)
id - the name of a query objectpname - the symbolic name of a query object parameter. One of:QUERY_RESULT | QUERY_RESULT_AVAILABLE |
public static void nglGetQueryObjectui64v(int id,
int pname,
long params)
GetQueryObjectui64vpublic static void glGetQueryObjectui64v(int id,
int pname,
java.nio.LongBuffer params)
GetQueryObjecti64v.id - the name of a query objectpname - the symbolic name of a query object parameterparams - the requested datapublic static long glGetQueryObjectui64(int id,
int pname)
GetQueryObjecti64v.id - the name of a query objectpname - the symbolic name of a query object parameterpublic static void glVertexAttribDivisor(int index,
int divisor)
index - the index of the generic vertex attributedivisor - the number of instances that will pass between updates of the generic attribute at slot indexpublic static void glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value)
VertexAttrib1f.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value)
VertexAttrib2f.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value)
VertexAttrib3f.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value)
VertexAttrib4f.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void nglVertexAttribP1uiv(int index,
int type,
boolean normalized,
long value)
VertexAttribP1uivpublic static void glVertexAttribP1uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
VertexAttribP1ui.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void nglVertexAttribP2uiv(int index,
int type,
boolean normalized,
long value)
VertexAttribP2uivpublic static void glVertexAttribP2uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
VertexAttribP2ui.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void nglVertexAttribP3uiv(int index,
int type,
boolean normalized,
long value)
VertexAttribP3uivpublic static void glVertexAttribP3uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
VertexAttribP3ui.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void nglVertexAttribP4uiv(int index,
int type,
boolean normalized,
long value)
VertexAttribP4uivpublic static void glVertexAttribP4uiv(int index,
int type,
boolean normalized,
java.nio.IntBuffer value)
VertexAttribP4ui.index - the index of the generic vertex attribute to be modifiedtype - type of packing used on the data. One of:INT_2_10_10_10_REV | UNSIGNED_INT_2_10_10_10_REV |
normalized - whether values should be normalized or cast directly to floating-pointvalue - the packed valuepublic static void glGenSamplers(int[] samplers)
GenSamplerspublic static void glDeleteSamplers(int[] samplers)
DeleteSamplerspublic static void glSamplerParameteriv(int sampler,
int pname,
int[] params)
SamplerParameterivpublic static void glSamplerParameterfv(int sampler,
int pname,
float[] params)
SamplerParameterfvpublic static void glSamplerParameterIiv(int sampler,
int pname,
int[] params)
SamplerParameterIivpublic static void glSamplerParameterIuiv(int sampler,
int pname,
int[] params)
SamplerParameterIuivpublic static void glGetSamplerParameteriv(int sampler,
int pname,
int[] params)
GetSamplerParameterivpublic static void glGetSamplerParameterfv(int sampler,
int pname,
float[] params)
GetSamplerParameterfvpublic static void glGetSamplerParameterIiv(int sampler,
int pname,
int[] params)
GetSamplerParameterIivpublic static void glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params)
GetSamplerParameterIuivpublic static void glGetQueryObjecti64v(int id,
int pname,
long[] params)
GetQueryObjecti64vpublic static void glGetQueryObjectui64v(int id,
int pname,
long[] params)
GetQueryObjectui64vpublic static void glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value)
VertexAttribP1uivpublic static void glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value)
VertexAttribP2uivpublic static void glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value)
VertexAttribP3uivpublic static void glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value)
VertexAttribP4uivCopyright LWJGL. All Rights Reserved. License terms.