public final class GLXARBFBConfigFloat
extends java.lang.Object
The standard OpenGL pipeline is based on a fixed-point pipeline. While color components are nominally floating-point values in the pipeline, components are frequently clamped to the range [0,1] to accomodate the fixed-point color buffer representation and allow for fixed-point computational hardware.
This extension adds pixel formats or visuals with floating-point RGBA color components and controls for clamping of color components within the pipeline.
| Modifier and Type | Field and Description |
|---|---|
static int |
GLX_RGBA_FLOAT_BIT_ARB
Accepted as a bit set in the GLX_RENDER_TYPE variable.
|
static int |
GLX_RGBA_FLOAT_TYPE_ARB
Accepted as values of the
render_type arguments in the CreateNewContext and CreateContext functions. |
public static final int GLX_RGBA_FLOAT_TYPE_ARB
render_type arguments in the CreateNewContext and CreateContext functions.public static final int GLX_RGBA_FLOAT_BIT_ARB
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