public class NVBindlessTexture
extends java.lang.Object
This extension allows OpenGL applications to access texture objects in shaders without first binding each texture to one of a limited number of texture image units. Using this extension, an application can query a 64-bit unsigned integer texture handle for each texture that it wants to access and then use that handle directly in GLSL or assembly-based shaders. The ability to access textures without having to bind and/or re-bind them is similar to the capability provided by the NV_shader_buffer_load extension that allows shaders to access buffer objects without binding them. In both cases, these extensions significantly reduce the amount of API and internal GL driver overhead needed to manage resource bindings.
This extension also provides similar capability for the image load, store, and atomic functionality provided by OpenGL 4.2, OpenGL ES 3.1 and the ARB_shader_image_load_store and EXT_shader_image_load_store extensions, where a texture can be accessed without first binding it to an image unit. An image handle can be extracted from a texture object using an API with a set of parameters similar to those for BindImageTextureEXT.
This extension adds no new data types to GLSL. Instead, it uses existing sampler and image data types and allows them to be populated with texture and image handles. This extension does permit sampler and image data types to be used in more contexts than in unextended GLSL 4.00. In particular, sampler and image types may be used as shader inputs/outputs, temporary variables, and uniform block members, and may be assigned to by shader code. Constructors are provided to convert 64-bit unsigned integer values to and from sampler and image data types. Additionally, new APIs are provided to load values for sampler and image uniforms with 64-bit handle inputs. The use of existing integer-based Uniform* APIs is still permitted, in which case the integer specified will identify a texture image or image unit. For samplers and images with values specified as texture image or image units, the GL implemenation will translate the unit number to an internal handle as required.
To access texture or image resources using handles, the handles must first be made resident. Accessing a texture or image by handle without first making it resident can result in undefined results, including program termination. Since the amount of texture memory required by an application may exceed the amount of memory available to the system, this extension provides API calls allowing applications to manage overall texture memory consumption by making a texture resident and non-resident as required.
Requires OpenGL 4.0.
| Modifier and Type | Method and Description |
|---|---|
static long |
glGetImageHandleNV(int texture,
int level,
boolean layered,
int layer,
int format)
Creates and returns an image handle for level
level of the texture named texture. |
static long |
glGetTextureHandleNV(int texture)
Creates a texture handle using the current state of the texture named
texture, including any embedded sampler state. |
static long |
glGetTextureSamplerHandleNV(int texture,
int sampler)
Creates a texture handle using the current non-sampler state from the texture named
texture and the sampler state from the sampler object
sampler. |
static boolean |
glIsImageHandleResidentNV(long handle)
Returns
TRUE if the specified image handle is resident in the current context. |
static boolean |
glIsTextureHandleResidentNV(long handle)
Returns
TRUE if the specified texture handle is resident in the current context. |
static void |
glMakeImageHandleNonResidentNV(long handle)
Makes an image handle inaccessible to shaders.
|
static void |
glMakeImageHandleResidentNV(long handle,
int access)
Makes an image handle resident, so that it is accessible to shaders for image loads, stores, and atomic operations.
|
static void |
glMakeTextureHandleNonResidentNV(long handle)
Makes a texture handle inaccessible to shaders.
|
static void |
glMakeTextureHandleResidentNV(long handle)
Make a texture handle resident, so that it is accessible to shaders for texture mapping operations.
|
static void |
glProgramUniformHandleui64NV(int program,
int location,
long value)
DSA version of
UniformHandleui64NV. |
static void |
glProgramUniformHandleui64vNV(int program,
int location,
long[] values)
Array version of:
ProgramUniformHandleui64vNV |
static void |
glProgramUniformHandleui64vNV(int program,
int location,
java.nio.LongBuffer values)
DSA version of
UniformHandleui64vNV. |
static void |
glUniformHandleui64NV(int location,
long value)
Loads a 64-bit unsigned integer handle into a uniform location corresponding to sampler or image variable types.
|
static void |
glUniformHandleui64vNV(int location,
long[] values)
Array version of:
UniformHandleui64vNV |
static void |
glUniformHandleui64vNV(int location,
java.nio.LongBuffer values)
Loads
count 64-bit unsigned integer handles into a uniform location corresponding to sampler or image variable types. |
static void |
nglProgramUniformHandleui64vNV(int program,
int location,
int count,
long values)
Unsafe version of:
ProgramUniformHandleui64vNV |
static void |
nglUniformHandleui64vNV(int location,
int count,
long values)
Unsafe version of:
UniformHandleui64vNV |
public static long glGetTextureHandleNV(int texture)
texture, including any embedded sampler state. See
GetTextureSamplerHandleNV for details.texture - the texture objectpublic static long glGetTextureSamplerHandleNV(int texture,
int sampler)
texture and the sampler state from the sampler object
sampler. In both cases, a 64-bit unsigned integer handle is returned. The error INVALID_VALUE is generated if texture is zero or is
not the name of an existing texture object or if sampler is zero or is not the name of an existing sampler object. The error
INVALID_OPERATION is generated if the texture object texture is not complete. If an error occurs, a handle of zero is returned.
The error INVALID_OPERATION is generated if the border color (taken from the embedded sampler for GetTextureHandleNV or from the sampler
for GetTextureSamplerHandleNV) is not one of the following allowed values. If the texture's base internal format is signed or unsigned integer, allowed
values are (0,0,0,0), (0,0,0,1), (1,1,1,0), and (1,1,1,1). If the base internal format is not integer, allowed values are (0.0,0.0,0.0,0.0),
(0.0,0.0,0.0,1.0), (1.0,1.0,1.0,0.0), and (1.0,1.0,1.0,1.0).
The handle for each texture or texture/sampler pair is unique; the same handle will be returned if GetTextureHandleNV is called multiple times for the same texture or if GetTextureSamplerHandleNV is called multiple times for the same texture/sampler pair.
When a texture object is referenced by one or more texture handles, the texture parameters of the object may not be changed, and the size and format of
the images in the texture object may not be re-specified. The error INVALID_OPERATION is generated if the functions TexImage*, CopyTexImage*,
CompressedTexImage*, TexBuffer*, or TexParameter* are called to modify a texture object referenced by one or more texture handles. The contents of the
images in a texture object may still be updated via commands such as TexSubImage*, CopyTexSubImage*, and CompressedTexSubImage*, and by rendering to a
framebuffer object, even if the texture object is referenced by one or more texture handles.
The error INVALID_OPERATION is generated by BufferData if it is called to modify a buffer object bound to a buffer texture while that
texture object is referenced by one or more texture handles. The contents of the buffer object may still be updated via buffer update commands such as
BufferSubData and MapBuffer*, or via the texture update commands, even if the buffer is bound to a texture while that buffer texture object is
referenced by one or more texture handles.
When a sampler object is referenced by one or more texture handles, the sampler parameters of the object may not be changed. The error
INVALID_OPERATION is generated when calling SamplerParameter* functions to modify a sampler object referenced by one or more texture handles.
texture - the texture objectsampler - the sampler objectpublic static void glMakeTextureHandleResidentNV(long handle)
While the texture handle is resident, it may be used in texture mapping operations. If a shader attempts to perform a texture mapping operation using a
handle that is not resident, the results of that operation are undefined and may lead to application termination. When a texture handle is resident, the
texture it references is also considered resident for the purposes of the AreTexturesResident command. The error INVALID_OPERATION is
generated if handle is not a valid texture handle, or if handle is already resident in the current GL context.
handle - the texture handlepublic static void glMakeTextureHandleNonResidentNV(long handle)
The error INVALID_OPERATION is generated if handle is not a valid texture handle, or if handle is not resident in the current GL
context.
handle - the texture handlepublic static long glGetImageHandleNV(int texture,
int level,
boolean layered,
int layer,
int format)
level of the texture named texture. If layered is TRUE, a handle is created
for the entire texture level. If layered is FALSE, a handle is created for only the layer layer of the texture level.
format specifies a format used to interpret the texels of the image when used for image loads, stores, and atomics, and has the same meaning as
the format parameter of BindImageTextureEXT(). A 64-bit unsigned integer handle is returned if the command succeeds; otherwise, zero is returned.
The error INVALID_VALUE is generated by GetImageHandleNV if:
texture is zero or not the name of an existing texture object;level doesn't exist (i.e., has a size of zero in texture); orlayered is FALSE and layer is greater than or equal to the number of layers in the image at level level.The error INVALID_OPERATION is generated by GetImageHandleNV if:
texture is not complete (section 3.9.14);layered is TRUE and the texture is not a three-dimensional, one-dimensional array, two dimensional array, cube map, or cube map array
texture.When a texture object is referenced by one or more image handles, the texture parameters of the object may not be changed, and the size and format of
the images in the texture object may not be re-specified. The error INVALID_OPERATION is generated when calling TexImage*, CopyTexImage*,
CompressedTexImage*, TexBuffer*, or TexParameter* functions while a texture object is referenced by one or more image handles. The contents of the
images in a texture object may still be updated via commands such as TexSubImage*, CopyTexSubImage*, and CompressedTexSubImage*, and by rendering to a
framebuffer object, even if the texture object is referenced by one or more image handles.
The error INVALID_OPERATION is generated by BufferData if it is called to modify a buffer object bound to a buffer texture while that texture
object is referenced by one or more image handles. The contents of the buffer object may still be updated via buffer update commands such as
BufferSubData and MapBuffer*, or via the texture update commands, even if the buffer is bound to a texture while that buffer texture object is
referenced by one or more image handles.
The handle returned for each combination of texture, level, layered, layer, and format is unique; the same
handle will be returned if GetImageHandleNV is called multiple times with the same parameters.
texture - the texture objectlevel - the texture levellayered - the layered flaglayer - the texture layerformat - the texture formatpublic static void glMakeImageHandleResidentNV(long handle,
int access)
access specifies whether the texture bound to the image handle will be treated as READ_ONLY, WRITE_ONLY, or READ_WRITE. If a
shader reads from an image handle made resident as WRITE_ONLY, or writes to an image handle made resident as READ_ONLY, the results of that
shader operation are undefined and may lead to application termination. The error INVALID_OPERATION is generated if handle is not a valid
image handle, or if handle is already resident in the current GL context.
While the image handle is resident, it may be used in image load, store, and atomic operations. If a shader attempts to perform an image operation using
a handle that is not resident, the results of that operation are undefined and may lead to application termination. When an image handle is resident,
the texture it references is not necessarily considered resident for the purposes of the AreTexturesResident command.
handle - the image handleaccess - the access type. One of:READ_ONLY | WRITE_ONLY | READ_WRITE |
public static void glMakeImageHandleNonResidentNV(long handle)
handle - the image handlepublic static void glUniformHandleui64NV(int location,
long value)
location - the uniform locationvalue - the handle valuepublic static void nglUniformHandleui64vNV(int location,
int count,
long values)
UniformHandleui64vNVcount - the number of handles to loadpublic static void glUniformHandleui64vNV(int location,
java.nio.LongBuffer values)
count 64-bit unsigned integer handles into a uniform location corresponding to sampler or image variable types.location - the uniform locationvalues - a buffer from which to load the handlespublic static void glProgramUniformHandleui64NV(int program,
int location,
long value)
UniformHandleui64NV.program - the program objectlocation - the uniform locationvalue - the handle valuepublic static void nglProgramUniformHandleui64vNV(int program,
int location,
int count,
long values)
ProgramUniformHandleui64vNVcount - the number of handles to loadpublic static void glProgramUniformHandleui64vNV(int program,
int location,
java.nio.LongBuffer values)
UniformHandleui64vNV.program - the program objectlocation - the uniform locationvalues - a buffer from which to load the handlespublic static boolean glIsTextureHandleResidentNV(long handle)
TRUE if the specified texture handle is resident in the current context.handle - the texture handlepublic static boolean glIsImageHandleResidentNV(long handle)
TRUE if the specified image handle is resident in the current context.handle - the image handlepublic static void glUniformHandleui64vNV(int location,
long[] values)
UniformHandleui64vNVpublic static void glProgramUniformHandleui64vNV(int program,
int location,
long[] values)
ProgramUniformHandleui64vNVCopyright LWJGL. All Rights Reserved. License terms.