public class NVFence
extends java.lang.Object
The goal of this extension is provide a finer granularity of synchronizing GL command completion than offered by standard OpenGL, which offers only two mechanisms for synchronization: Flush and Finish. Since Flush merely assures the user that the commands complete in a finite (though undetermined) amount of time, it is, thus, of only modest utility. Finish, on the other hand, stalls CPU execution until all pending GL commands have completed. This extension offers a middle ground - the ability to "finish" a subset of the command stream, and the ability to determine whether a given command has completed or not.
This extension introduces the concept of a "fence" to the OpenGL command stream. Once the fence is inserted into the command stream, it can be queried for a given condition - typically, its completion. Moreover, the application may also request a partial Finish -- that is, all commands prior to the fence will be forced to complete until control is returned to the calling process. These new mechanisms allow for synchronization between the host CPU and the GPU, which may be accessing the same resources (typically memory).
This extension is useful in conjunction with NV_vertex_array_range to determine when vertex information has been pulled from the vertex array range. Once a fence has been tested TRUE or finished, all vertex indices issued before the fence must have been pulled. This ensures that the vertex data memory corresponding to the issued vertex indices can be safely modified (assuming no other outstanding vertex indices are issued subsequent to the fence).
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_ALL_COMPLETED_NV
Accepted by the
condition parameter of SetFenceNV. |
static int |
GL_FENCE_CONDITION_NV
Accepted by the
pname parameter of GetFenceivNV. |
static int |
GL_FENCE_STATUS_NV
Accepted by the
pname parameter of GetFenceivNV. |
| Modifier and Type | Method and Description |
|---|---|
static void |
glDeleteFencesNV(int fence) |
static void |
glDeleteFencesNV(int[] fences)
Array version of:
DeleteFencesNV |
static void |
glDeleteFencesNV(java.nio.IntBuffer fences) |
static void |
glFinishFenceNV(int fence) |
static int |
glGenFencesNV() |
static void |
glGenFencesNV(int[] fences)
Array version of:
GenFencesNV |
static void |
glGenFencesNV(java.nio.IntBuffer fences) |
static int |
glGetFenceiNV(int fence,
int pname) |
static void |
glGetFenceivNV(int fence,
int pname,
int[] params)
Array version of:
GetFenceivNV |
static void |
glGetFenceivNV(int fence,
int pname,
java.nio.IntBuffer params) |
static boolean |
glIsFenceNV(int fence) |
static void |
glSetFenceNV(int fence,
int condition) |
static boolean |
glTestFenceNV(int fence) |
static void |
nglDeleteFencesNV(int n,
long fences) |
static void |
nglGenFencesNV(int n,
long fences) |
static void |
nglGetFenceivNV(int fence,
int pname,
long params) |
public static final int GL_ALL_COMPLETED_NV
condition parameter of SetFenceNV.public static final int GL_FENCE_STATUS_NV
pname parameter of GetFenceivNV.public static final int GL_FENCE_CONDITION_NV
pname parameter of GetFenceivNV.public static void nglDeleteFencesNV(int n,
long fences)
public static void glDeleteFencesNV(java.nio.IntBuffer fences)
public static void glDeleteFencesNV(int fence)
public static void nglGenFencesNV(int n,
long fences)
public static void glGenFencesNV(java.nio.IntBuffer fences)
public static int glGenFencesNV()
public static boolean glIsFenceNV(int fence)
public static boolean glTestFenceNV(int fence)
public static void nglGetFenceivNV(int fence,
int pname,
long params)
public static void glGetFenceivNV(int fence,
int pname,
java.nio.IntBuffer params)
public static int glGetFenceiNV(int fence,
int pname)
public static void glFinishFenceNV(int fence)
public static void glSetFenceNV(int fence,
int condition)
public static void glDeleteFencesNV(int[] fences)
DeleteFencesNVpublic static void glGenFencesNV(int[] fences)
GenFencesNVpublic static void glGetFenceivNV(int fence,
int pname,
int[] params)
GetFenceivNVCopyright LWJGL. All Rights Reserved. License terms.