public final class NVShaderThreadGroup
extends java.lang.Object
Implementations of the OpenGL Shading Language may, but are not required to, run multiple shader threads for a single stage as a SIMD thread group, where individual execution threads are assigned to thread groups in an undefined, implementation-dependent order. This extension provides a set of new features to the OpenGL Shading Language to query thread states and to share data between fragments within a 2x2 pixel quad.
Requires OpenGL 4.3.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_SM_COUNT_NV
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_WARP_SIZE_NV
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_WARPS_PER_SM_NV
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
public static final int GL_WARP_SIZE_NV
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_WARPS_PER_SM_NV
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_SM_COUNT_NV
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.Copyright LWJGL. All Rights Reserved. License terms.