public final class NVUniformBufferUnifiedMemory
extends java.lang.Object
This extension provides a mechanism to specify uniform buffers using GPU addresses.
Binding uniform buffers is one of the most frequent and expensive operations in many GL applications, due to the cost of chasing pointers and binding objects described in the overview of NV_shader_buffer_load. The intent of this extension is to enable a way for the application to specify uniform buffer state that alleviates the overhead of object binds and driver memory management.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_UNIFORM_BUFFER_ADDRESS_NV
Accepted by the
pname parameter of BufferAddressRangeNV and the value parameter of GetIntegerui64i_vNV. |
static int |
GL_UNIFORM_BUFFER_LENGTH_NV
Accepted by the
target parameter of GetIntegeri_vNV. |
static int |
GL_UNIFORM_BUFFER_UNIFIED_NV
Accepted by the
cap parameter of DisableClientState, EnableClientState, IsEnabled. |
public static final int GL_UNIFORM_BUFFER_UNIFIED_NV
cap parameter of DisableClientState, EnableClientState, IsEnabled.public static final int GL_UNIFORM_BUFFER_ADDRESS_NV
pname parameter of BufferAddressRangeNV and the value parameter of GetIntegerui64i_vNV.public static final int GL_UNIFORM_BUFFER_LENGTH_NV
target parameter of GetIntegeri_vNV.Copyright LWJGL. All Rights Reserved. License terms.