public final class ANGLEDepthTexture
extends java.lang.Object
This extension defines support for 2D depth and depth-stencil textures in an OpenGL ES implementation.
This extension incorporates the depth texturing functionality of OES_depth_texture and OES_packed_depth_stencil, but does not provide the ability to load existing data via TexImage2D or TexSubImage2D. This extension also allows implementation variability in which components from a sampled depth texture contain the depth data. Depth textures created with this extension only support 1 level.
Requires GLES 2.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_DEPTH_COMPONENT32_OES
Accepted by the
internalformat parameter of TexStorage2DEXT. |
static int |
GL_DEPTH_STENCIL_OES
Accepted by the
format parameter of TexImage2D and TexSubImage2D and internalformat parameter of TexImage2D. |
static int |
GL_DEPTH24_STENCIL8_OES
Accepted by the
internalformat parameter of TexStorage2DEXT. |
static int |
GL_UNSIGNED_INT_24_8_OES
Accepted by the
type parameter of TexImage2D, TexSubImage2D. |
public static final int GL_DEPTH_STENCIL_OES
format parameter of TexImage2D and TexSubImage2D and internalformat parameter of TexImage2D.public static final int GL_UNSIGNED_INT_24_8_OES
type parameter of TexImage2D, TexSubImage2D.public static final int GL_DEPTH_COMPONENT32_OES
internalformat parameter of TexStorage2DEXT.public static final int GL_DEPTH24_STENCIL8_OES
internalformat parameter of TexStorage2DEXT.Copyright LWJGL. All Rights Reserved. License terms.