public final class NVTextureBorderClamp
extends java.lang.Object
OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE. However, the ability to clamp to a constant border color can be useful to quickly detect texture coordinates that exceed their expected limits or to dummy out any such accesses with transparency or a neutral color in tiling or light maps.
This extension defines an additional texture clamping algorithm. CLAMP_TO_BORDER_NV clamps texture coordinates at all mipmap levels such that NEAREST and LINEAR filters of clamped coordinates return only the constant border color. This does not add the ability for textures to specify borders using glTexImage2D, but only to clamp to a constant border value set using glTexParameter.
Requires GLES 2.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_CLAMP_TO_BORDER_NV
Accepted by the
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv and TexParameterfv,
and returned by the params parameter of GetTexParameteriv and GetTexParameterfv when their pname parameter is TEXTURE_WRAP_S,
TEXTURE_WRAP_T, or TEXTURE_WRAP_R_OES. |
static int |
GL_TEXTURE_BORDER_COLOR_NV
Accepted by the
pname parameter of TexParameteri, TexParameterf, TexParameteriv, and TexParameterfv. |
public static final int GL_TEXTURE_BORDER_COLOR_NV
pname parameter of TexParameteri, TexParameterf, TexParameteriv, and TexParameterfv.public static final int GL_CLAMP_TO_BORDER_NV
param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv and TexParameterfv,
and returned by the params parameter of GetTexParameteriv and GetTexParameterfv when their pname parameter is TEXTURE_WRAP_S,
TEXTURE_WRAP_T, or TEXTURE_WRAP_R_OES.Copyright LWJGL. All Rights Reserved. License terms.