public static class VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT,VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer> implements org.lwjgl.system.NativeResource
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
fragmentShaderPixelInterlock()
Returns the value of the
fragmentShaderPixelInterlock field. |
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer |
fragmentShaderPixelInterlock(boolean value)
Sets the specified value to the
fragmentShaderPixelInterlock field. |
boolean |
fragmentShaderSampleInterlock()
Returns the value of the
fragmentShaderSampleInterlock field. |
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer |
fragmentShaderSampleInterlock(boolean value)
Sets the specified value to the
fragmentShaderSampleInterlock field. |
boolean |
fragmentShaderShadingRateInterlock()
Returns the value of the
fragmentShaderShadingRateInterlock field. |
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer |
fragmentShaderShadingRateInterlock(boolean value)
Sets the specified value to the
fragmentShaderShadingRateInterlock field. |
long |
pNext()
Returns the value of the
pNext field. |
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer |
pNext(long value)
Sets the specified value to the
pNext field. |
int |
sType()
Returns the value of the
sType field. |
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer |
sType(int value)
Sets the specified value to the
sType field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public int sType()
sType field.public long pNext()
pNext field.public boolean fragmentShaderSampleInterlock()
fragmentShaderSampleInterlock field.public boolean fragmentShaderPixelInterlock()
fragmentShaderPixelInterlock field.public boolean fragmentShaderShadingRateInterlock()
fragmentShaderShadingRateInterlock field.public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer sType(int value)
sType field.public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer pNext(long value)
pNext field.public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderSampleInterlock(boolean value)
fragmentShaderSampleInterlock field.public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderPixelInterlock(boolean value)
fragmentShaderPixelInterlock field.public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderShadingRateInterlock(boolean value)
fragmentShaderShadingRateInterlock field.Copyright LWJGL. All Rights Reserved. License terms.